Burning Hesselberg and What Comes Next

Owen gives me the “Not another project!!” look

About six weeks ago I agreed to host a game at our Drumbeat South gathering at the Chehalis Veterans Museum. It’s a wonderful venue if you happen to be in central Washington heading up or down I-5 to or from Portland. Kind of tucked away, I highly recommend a visit. It’s also a great, affordable venue for a game gathering. NHMGS has taken to sponsoring an event there twice a year and I really like it. Roomy enough, affordable. Food close by. It’s a yes from me.

A few pics I didn’t take of the Chehalis Veterans Museum. It’s an easy venue to like and the meeting space upstairs is first rate for a regional gathering.

The game I’ll be running at the Vets Mu on August 15th is another Take Action game. I guess I know longer think of these as playtests because I’ve sort or adopted them as my rules of choice for semi-skirmishy horse and musket rules. If Chris was to throw up his hands and abandon them tomorrow, I think I’d still play them just because of the options it gives to the players. Simple, easy to run, fun stuff.

I’m running a game I’ll call Burning Hesselberg, and it is another game rooted in the 1777 and beyond “Forage Wars” in New Jersey. These little struggles to control supplies, led to wanton destruction that drove New Jersey firmly into the Patriot camp. The British failed to bring Washington’s forces to a decisive battle and the alienation of the locals led General Howe to pack up and head for Philadelphia via a long voyage into Chesapeake Bay.

New Jersey Loyalists and Connecticut regulars under construction. Hoping the lot is done in the next couple of days.

My scenario is a five player game with three British players running eight units and some wagons. Their goal is to sack a farming village and saw mill that has supported Washington’s forces. They have an interesting mix of troops with quality British dragoons and Hessian jaegers, some Loyalist regulars and Loyalist not-very-good militia. Their job is to torch as many buildings as possible and forage some useful resources for the troops back in Brunswick. The Americans forces, comprised of a mixed force of Continentals and militia is to make their job that much more difficult.

There is stuff to do to get ready. I needed to paint some figures–that I have of course. There were mounted and dismounted British dragoons. I needed more Loyalist regulars. And then there was the matter of some more fairly ratty looking Continentals. Lots of time to accomplish this, except that I volunteered to play test the game on July 25th at Wizard’s Keep, cutting three weeks off my timeline. Even so, things seem to be coming together. I’ve even added a couple more buildings to my meager collection including an Etsy 3D print of a water powered saw mill, I’m calling Sylvester’s mill. Things should be ready for the WK game. The scenario is written and I’m excited to give it a try. I’ll be sure to include a post with photos to fill you in.

This is Sylvester’s

I will be giving the American War of Independence a bit of a rest to pick up something different. I wrote earlier about doing something with the Peloponnesian War. Yes, Greeks, hoplites, spears, those guys. At Enfilade I bought a pair Xyston 15mm DBA armies for Sparta and Thebes. Though I parted with my many DBA armies a few years ago, there is a part of me that’s interested in playing again, and these armies offer an entry point to something larger. But nothing is ever quite as simple as it should be. I need bases and I’m going to avoid painting symbology on those wee, small 15mm shields. The Xyston figures need spears. So all that stuff must be ordered, and I have now done that.

My hope is that I can go ahead and do the 15mm thing without a lot of difficulty and the DBA’s can come together quickly. Then I’d like to move on to something a little more intense and that is using these same DBA figures to play the Control to Catastrophe rules. This game is played on a gridded game board. Of course, I don’t have a gridded game board so I’ll have to come up with one. I think I have something I can use and create a board. Because I’m playing with 15mm figures mounted on DBA bases, I don’t need a big space.

It’s not clear how many more figures I’ll need to do both DBA and C to C, so I’ll have to figure it out. However, I do have enough to start, plus bases, plus spears, plus shield transfers-or at least I will have enough when it all arrives from Mr. Litko, Mr. Xyston, and Mr. Victrix.

Enfilade Approacheth: and What Comes After

The Repulse attacked in a playtest for Enfilade.

Enfilade 2026 is just a a few weeks away. Games are scheduled. Duties are assigned, mine included. The convention never ceases to stress me out. I had a number of text messages, voice mails and phone calls left unanswered while I was on vacation–on a cruise ship (the quality of sea-borne internet has indeed improved.) I think part of it is because I feel responsible. Nobody wants to be the director who screws something up. I also know this is my last Enfilade as director. And yes, I mean that absolutely, positively. I’m confident that my successors will try hard, learn how to do it, and will be just as attentive. I wish them the best.

I’ve given myself fewer things to do. I am running three games, but beyond that I’m going to do my best to relax and take it all in. If I can sneak into Gerrit Swaneveld’s Sack of Troy game or Steve Rees’ Maxmillian race game, I may partake. But I may just put myself on call and relax, we’ll see. In any case I’m looking forward to seeing everyone and the awesome games they’ll host.

As I wrote in my last post, my life doesn’t begin and end with Enfilade–though it often shapes what I do. I’m hoping I can take the approach the next year differently. Rather than create a whole new project requiring a lot of new buying, building and painting, I’m hoping I can happily paint away and a project will take shape.

Hessians. One simply can’t have too many. These are based for Rebels and Patriots/Take Action

At the present time, with my Enfilade work happily complete and in the can, I’m following a pattern I hope to keep up throughout the summer. I’m painting units for my two AWI projects–the skirmishy Take Action rules and Regimental Fire and Fury–and I’m working on my LOTR plastics. I’ve been able to complete all my Hessian figures-which is equal to five 12 figure units for Take Action. I’ve finished two of the GW plastic Isengard orc units.

That’s a lotta orcs. But wait, there’s more . . .

I also want to be sure to do at least one ship per month. In March I complete six of the Fletcher class destroyers Mark Waddington printed for me. This month I finished the other nine. So that’s done and off my work table of doom. I think May I’ll take on a couple of the David Sullivan leftover Thoroughbred river boats.

Looking ahead, my mind is being shaped by a recent conversation with my friend Chris Leach in White Rock. Chris was a guest on the Tanks and Tomahawks podcast. We were discussing skirmish games and massed battle games, and I pointed out that while he does almost exclusively massed battle games, I do almost entirely single figure skirmishy games. In reflection, I thought that was weird. In 2010 I wrote the an article for the much loved but now-departed Citadel called “What’s Up With Single Figure Gaming?” I followed that up with a blog entry from my much missed Blogger site on the same topic. At the time I didn’t question but did express wonder at the explosion of single figure games. I guess that 16 years ago I wasn’t doing as much, but certainly some. That was high water for the Martians, exploring Lewis and Clark and trying to figure out what to do about the Hundred Years War. But today, I can truly say I do very little in the way of massed battle gaming.

But I have all these piles of figures, especially unpainted ones, that need something besides a skirmish scale set of rules. So let me say here and now that I have a plan, sort of, kinda. These will be my massed battle projects. Now, stop rolling your eyes and shaking your head. I see you out there!!!!!

  1. AWI–Fire and Fury. This is a no brainer. In fact I’ve already started. I have no idea how many unpainted AWI figures I have, but it’s some where between a buttload and a shitpile. I have unpainted Old Glory figures, Front Rank figures and Perry figures. I’ve even ordered more. (What a dope!) Some of these will be representative units for Take Action. But others will be devoted to doing those Nathaniel Greene battles I keep blathering about. I’ve got the figures. I’ve got rules. This is an easy choice that has already been made.
  2. The Hundred Years War– a project in search of rules. I have a lot of painted Hundred Years War figures mounted for Lion Rampant or even the pre-gunpowder version of Take Action. I may even have too many. There is no reason not to do massed battle armies for this period. I don’t know if I have quite enough figures to pull this off? I really am not sure about rules. Not only do I have a fair number of metal figures for the period, I also have four boxes of Perry Plastic figures. I know there are rules out there-Control to Catastrophe covers the period, but I don’t know if I want to do a gridded mat for 28mm figures. That sounds spendy and the matt would likely have to be much larger than any table I could use. 2012 or so I started working with Daveshoe on an adaptation of Fire and Fury to the Hundred Years War. For Dave it was kind of an eye-roller, but we walked through a playtest at Game Matrix back in the good old days. I love the command rolls and think there could be something there. I’ve begun having conversations with Co-Pilot. I’ll keep you posted.
  3. The Peloponnesian War–this is a looking ahead last project idea. This is something I’d do in 15mm. That’s saying something. I haven’t painted 15’s in a very long time. I’m thinking I’d start with some Xyston DBA armies, get some use out of them, and they’ll be a basis for an Athenian and Spartan Control to Catastrophe armies. I don’t mind the gridded mat for this scale. It will not have to be large and would be more affordable. I don’t expect I’d spend a penny on this until September.

It will be interesting to see how long I can say “This is it!!!!” But for right now this is making sense to me. There will be updates and pictures

What’s Happening With the Lead Pile?

I have a lead pile. I’m sure you do too. It’s the nature of the hobby. It’s March 21, and unlike me, I don’t believe I’ve purchased a single figure, hunk of terrain or other associated game pieces this year. And I’m tellin’ ya it’s really hard.

Our Wednesday game group, a very fun social group of guys, has its fingers in lotsa stuff. In some ways I envy them. They are playing games I’ve never tried. I’m not sure whether I’ve avoided them because I’m just kind of a snob and stay away from the next new thing (though they aren’t new anymore.) Or maybe it’s just that I have my hands full and hope to concentrate on those things. Instead of me just blathering on without real context, let me give some recent examples.

I’ve now played two games of Flames of War using my podcast partner, Steve’s desert armies. Both games were really fun. However, of the games I’ve tried, it’s the one I’m most likely to stay away from. From a historical standpoint, I’m really not heavily into WWII land combat. I’d have to build two armies, because I’m just not tournament oriented. Steve showed you can do some scenario making, but even if I was to do that, I’m not sure what I’d do. It’s just not my period. I will happily play and enjoy every minute.

I played my first game of Bolt Action. The rules were just a blast. I think it’s because we kept armor to a minimum. There is lots of discussion in our group about adapting BA to Vietnam. There are some semi-official Vietnam adaptations, so I’m really interested. In fact, I’m hoping that this week some time I can get some time to review what I have and determine whether I have enough. Can’t imagine I don’t. I’ve painted all the figures I own except for a handful of ARVN guys. They’re all really big Gringo 40’s figures. I have David Sullivan’s figures as well, so there should be plenty to play with, plus he has some unpainted stuff. Worth investigating. However, I have been thinking about Warlord’s Korean War range . . .

Finally, I also played WWI Wings of Glory. I think I’d played once before years ago. Again, just a lot of fun. I got shot down, but enjoyed the heck out of the game. I’m pretty sure at some point I’ll order a few planes, plus the game expansion and a balloon. Just so I can add something to a game.

The challenge when you’re introduced to something new is to not rush out and buy shit piles of stuff that needs painting and maybe never get to it. I am 70 years old. I am a healthy 70 years old. I can still see. I don’t have arthritis in my fingers (unlike my poor beloved who is also a very capable quilter and has a hard time threading needles.) I love painting and I paint every night because a day without painting is like a Pacific Northwest day in December listening to Bill Withers sing “Ain’t No Sunshine.”

So here’s what the plan is for the Lead Pile for the moment:

I’m working on AWI stuff. At the present time, I have two separate AWI game projects. One is based for semi-skirmish games like Rebels and Patriots and the Take Action rules I’m helping to beta test. The other is more of a massed battle game played with Regimental Fire and Fury. For the skirmish based games, I really need some representative units. Continentals, British, Hessians, maybe some Provincial forces and some cavalry and a gun or two. The F and F stuff is all built around Greene’s southern campaign and those must represent specific units. I have loads of unpainted figures, but I will need a few more. I stated the goal of painting 400 AWI figures by the end of the year. So far I’ve finished 24. But I have more I’m working on now.

Finished Front Rank Hessian figures. I love me some Front Rank figs. They are well cast and seem so old school. They take my Hessian count to two units for semi skirmish.

Kurt and Mark said they want to do some MESBG. That’s all I needed to hear, because I have a fair number of Isengard figures. All orcs. It would be nice to finish these. They paint up quickly. I have the Isengard set from GW Lorri got me for Christmas in 2024. That’s 40ish figures, plus I have six Warg riders. I’d love to finish them and draw a bow around this project. I don’t expect to buy more figs, but I could see the potential. This month I’ve finished three Trolls and ten armored orcs.

Painting plastic figures isn’t something I do regularly, but that is different with my Middle Earth stuff. The Trolls had to have a pin drilled into their feet to get decent purchase on a base. Used Warpainter speed paint for their flesh. Different, easy. The Orc mob to the right is my third such collection. The fourth one will likely come in April. Trolls by an Etsy seller, Orcs by Games Workshop.

I also said I promised to paint some ships throughout the year. God knows I have lot of ships for almost every period and scale you can imagine. A couple of years ago Mark printed 18 Fletcher class destroyers for me in 1/1250. This month I painted six of them in the very basic Measure 21 blue gray on blue gray scheme. My guess is I’ll keep working on these until they’re done. But there is so much more. Some is mine, some I inherited. ACW ships, Lissa in 1/2400, Tsushima in 1/3000, German pre-dreadnaughts in 1/1250, WWII Japanese and Americans in 1/700. Love me some ships. Any ships.

Six Fletcher class destroyers, early production. STL’s from War Times Journal. Printed by my friend Mark Waddington. There are more to paint, but different versions. In Measure 21 camouflage, which is a darker blue gray, over blue gray. Some paint schemes are easier than others.

    Our Weekday Warriors game group has changed in the last year. We’ve added a couple of new members, lost a few others. That’s really changed the mix of what we play. Not as much SAGA, though that’s a game I still really like. There are more games that I’m less familiar with, but am happily willing to try. Introducing new things to the mix is good, if a little dangerous, because it always tempted the younger version of me to chase it. I think I’m more into re-purposing existing figures and projects than just buying more stuff and adding to Kevin’s pile of lead.

    What’s the Plan for 2026?

    Last night I finished building Tamiya’s 1/700 HMAS Vampire which was one of three destroyers present in Force Z, my big 2026 project. It will get primed today and I’m waiting on my Lifecolour paint set to wrap things up. Model building is not my long suit, but hopefully this was a useful learning experience.

    Actually, before I leap into 2026, I want to just review 2025. I tend to get lost in David Sullivan’s passing and the resulting massive flow of David’s stuff into my possession. But honestly, it was a pretty fine year. I did lots of stuff. Or at least I think I did. Let’s see if I can actually remember–age, you know.

    I bought into Studio Tomahawk’s endless SAGA expansion and acquired the rules for Age of Chivalry. Hah! I didn’t buy a damn thing, I just remounted a handful of my gazillions of Hundred Years War figures and played with those. No, I haven’t been able to do a damn decent day of work with those bad boys, and have struggled to figure out how to win with them at all.

    But I did do some fun Hundred Years War stuff. I began the big remount with them, and probably got about two thirds of the remounting done. I painted all the stash of Old Glory figures I have. I ran my Shrewsbury game a couple of times before making it my main event at Enfilade. It was fun. I have plans for more HYW historical games using Lion Rampant, but it’s on the horizon, not in the painting queue.

    I wrapped up a years long project to finish all my Wars of American Imperialism project. It’s probably been about ten years since I began by working on the Philippine-American War, continued on into the Spanish-American War, dodged into the Moro Wars, and built the myriad naval forces for the period as well, finishing up with the Cuban Revolution of 1895. I ran a fun Cuban Revolution game in September and plan to run it again at the convention in May.

    Together with Michael Koznarsky and Mark Waddington I jumped into a Spanish Civil War project. It’s a big deal because we developed our own rules. I think we’ve done three rules tests and stalled out chiefly because Michael has had ankle surgery that at least for the moment leaves him pretty immobile. I did paint something on the order of 150 figures and 4 vehicles for the Republicans.

    Photos from our December game in George’s bunker. Still kind of figuring out the rules, but we’re close. It ended badly for the Americans with escorting Phantoms blasted out of the sky by MiG’s and ground fire. The Thuds jettsioned their loads and hoped to make it home.

    Two other items deserve mention for 2025. One is the two games of Airwar C21 I did with George Kettler. It encouraged me to paint every single Vietnam era plane I had, plus converted some buildings, AA and radar over. I added additional planes and painted ’em all. Moreover it sent me down a road believing I could do the air games Dave Schueler and I did six years ago. On Saturday I hosted a Song of Drums and Tomahawks game using figures David Sullivan and I did together. It went, well, in fact I believe it was actually fun, and I believe “The Search for Father Anthony,” a game I devised with the help of Chat GPT will be a game I run at Enfilade. I cannot begin to express the relief I have that a certain number of ghosts have been purged. I know you won’t understand, but trust me . . . some weight has been lifted.

    Scenes from The Search For Father Anthony, my Song of Drums and Tomahawks game from Dec. 27th. The game was fun and despite leaving my rules at home, pretty easy to run. I’ll do it again.

    So what was 2025 like? I painted about 810 figures this year. Some projects were finished and I think others came into more clarity. Worth mentioning, is that the end of my responsibilities to NHMGS have come into view and that is like deepening my respiration and lowering my blood pressure. I look forward, with enthusiasm, to just being Kevin Smyth, gamer dude. It’s like retiring for a second time. I’ve enjoyed my service, but I’m ready to blend into the woodwork.

    So here are things I’d like to accomplish for 2026

    Projects always come with new reading material. Christmas gifts from my beloved and understanding missus.

    One thing I’d like to do is continue painting AWI figures for Rebels and Patriots and Regimental Fire and Fury. My goal is to run those Nathaniel Greene battles for Regimental Fire and Fury, do semi-skirmish games in New Jersey 1777 and South Carolina 1780-81 for R and P. I just need more figures. I have ’em but they need paint. I’d like to complete 400 figures in 2025. It won’t wrap things up, but it will move the story along.

    I finished a unit of Hessians, Regiment Von Donop, for Rebels and Patriots. I’m not quite sure which figures these are, but I’m thinking Hinchcliffe or RSM, but certainly not newer guys. I have a couple more units of Hessians to paint for Rebels and Patriots.

    I did a lot of work with my Hundred Years War figures in 2025 and I’d like to continue to make progress with them. I have a couple of games I’d really like to run with them. One is the crossing of the Ford of Blanchetaque in 1346 and the other is the the Battle of the Herrings during the siege of Orleans in 1430. Unfortunately I don’t think either of those will be completed this year. However, I would like to continue making progress on this project. My hope is I can finish rebasing all my HYW figures, and paint another 100 figures.

    One thing I’d really like to finish for Enfilade is attention to some of my air projects. I simply don’t have as much left to do as I did a few years ago. I identified a lot of painted and unpainted planes I decided I’d never do anything with and gave ’em away. I held on to some WWII planes and acquired what I thought I’d need for Vietnam and the Pacific War. As I stated earlier, I finished all my Vietnam era planes and am just down to my Pacific War stuff. I recently committed myself to all the work needed to pull of the destruction of Force Z, the British fleet built around Prince of Wales and Repulse. This includes not only building five 1/700 scale ships plus about 45 planes, but developing a workable game and playable game rules. This will be my big Enfilade project. The planes and ships have been ordered, and things are already under construction. My goal is to have everything and built and painted by March 1st so I can start playtesting. Ambitious but doable.

    Flight Deck G3M Nells awaiting paint. They are half of the Nells needed for the Force Z game.

    Part of this project is to complete a set of scenario-specific rules. I’m a fan of David Manley’s excellent air rules, but in this case I can use them merely as a guide. The game is played by Japanese commanders in a cooperative manner. There will be no last minute rescues by the Australian Buffaloes and it will be up to me as game designer to make the game interesting by creating obstacles for the players to overcome. Working on the basic mechanics, but I haven’t gotten there yet.

    I have lots of other projects I could be fiddling with, and knowing me I likely will. But I think this gives me a basis on which to proceed. I am a daily painter, so it isn’t like I’m asking myself to do something I wouldn’t normally do. I usually shoot for something like 60 figures per month. During the dark winter months I get more painted, during the busy summer months, sometimes it is less but getting 700-800ish figures painted in a year is not something that is a stretch, all things being equal.

    Preparing for 2026

    My lone tank, a Russian BT-5 in Spanish Republican colors, for my Spanish Civil War project

    The year is quickly winding down. I’d like to think 2025 has been a good year, though the month of December has been pretty lost to me. At 70 I’m still active, hearty and hale, but I’ve been on the verge of needing cataract surgery the past couple of years. November and December was the time I chose to make it happen. I’ve finished the surgeries and they are relatively nothing. But there are required follow up visits and taken together they all take some time. The good news is my vision is much better. I think I can probably function without glasses and I can definitely see better to read.

    Usually by now I have all my Enfilade projects carefully mapped out with most of the figures painted and playtests planned. At this point, I’m still up in the air about what I’ll be running in May. I will likely run my Mambi Justice game for the Cuban Revolution. After that it isn’t clear. I’m on the hook for an air/naval game on the destruction of British Force Z in 1941. You might remember it as the air attacks that sank the Prince of Wales and Repulse off the coast of Malaya. But I still think there is a lot of uncertainty about its readiness. Game three is still a blank slate.

    One thing that is clear is that my role in the wargaming community will change. On January 1st I will step down from my post as NHMGS President. I’ve enjoyed it. I’ve had a good run, but I’m ready to give up those responsibilities. It’s a leadership position I’ve held off and on since the early 90’s and honestly I don’t have the energy or the interest to continue. I’m active in that role without being controlling, but I think it’s time that others offer a different vision for the organization. There’s an entire world out there that does miniatures that is younger and doesn’t always do historicals that needs tapping. I think that is a job for a different, younger person than I.

    This will also be my last year as Enfilade director. It’s our final year under contract at the LaQuinta in Tacoma. My view is our experience there has been just adequate. The LaQuinta has treated us well, but it is a notch or two below what we need. Accessing food, the layout with the convention space down a long flight of stairs and no direct elevator access are issues. The space is smallish and can get loud. I know my successors are looking at other spaces. It just depends on whether it makes economic sense. After six years in charge, including the move in 2024, it’s time to let someone else tackle these issues.

    Increasingly my mind is more occupied with figures and games and what I hope to get finished and play with. Friends regularly bring to my attention new figure ranges, new rules and I desperately try to fend them off. I have all these other zillions (okay, thousands) of minis to complete for periods I’m really committed to and I don’t really want to start something new–until I do. Just to be clear, it has been a productive year. I keep track of my figure painting by months, and my goal is always about 60 figures per month. Some times I paint a bit less, others a bit more. At the time of my writing I am at 741 figures which would slight exceed my 720 figure yearly goal. Can’t complain.

    Bob Murch’s Crucible Crush figures we used for Song of Drums and Tomahawks. Great minis. David’s figures on the rectangular bases, mine on the round bases. And look, there’s a bear.

    One project I was able to complete in 2025 is all the Bob Murch Crucible Crush figures David Sullivan had to run any size game for Ganesha Games’ Song of Drums and Tomahawks. This is a true skirmish level game chiefly written for the French and Indian War. However Murch’s figures are really intended for earlier European contact during the Beaver Wars. I’ve written a scenario that I’m hoping to try out at the end of the month that could be entertaining. More games for this period and rules set would be fun. This is a completed project.

    Flight Deck printed MiG 17’s for NVAF by ErikGen Designs. Well-detailed and very light weight. It’s unlikely I’ll ever buy metal miniature planes again. Waiting for decals. The green, patterned planes come right out of Osprey’s “MiG 17 and MiG 19 Aces of the Vietnam War

    I’m currently working on my Vietnam 1/300 air war stuff. I’m doing this with George Kettler and support from others. I’ve focused on painting all the planes I have, and have added a few more from the 3D printed versions offered by FlightDeck Decals. I’m down to my last handful of planes to paint, and then I want to shift over to scenics–terrain pieces, stuff to bomb/defend. George and I have played one game, and we’re trying to get one on the schedule before year’s end. We use David Manley’s AirWar C.21 game which is easy to learn and play. This will soon be a completed project.

    Prince of Wales Edward, the Black Prince is a legendary hero for my SAGA English HYW army. He is a 3D printed figure so hopefully his swords survive their first action. Yes, I did paint the heraldry. Very fun figure to paint.

    I have masses of other things to work on. A couple of SAGA armies to complete. I still play SAGA every month so it gets a workout. My Skraelings and my Irish, two very similar armies, are on everyone’s shit list. I still haven’t figured out my HYW English, though I did recently paint the Black Prince of Wales, Edward as a legendary hero. At least he looks good. There are bunches of ships and planes that need paint and I’ve committed to paint a little of each every month.

    Perry AWI riflemen awaiting the finishing touches on basing.

    There’s also my Spanish Civil War project. That’s currently on hiatus while my friend and colleague Michael recovers from ankle surgery. There’s still more playtesting to do of our rules. I’d really like to get more figures but oddly Empress Miniatures have taken their SCW range on hiatus too. They’re busy producing their new Arnhem range and their Spaniards are just not available at the present time. Sigh. I still have a couple of items to paint, so maybe I should just shut up and do ’em.

    All of my unpainted figures live in this Ikea Antonio rack system. I have two of them. Some are bulging with stuff, others a little less bulgey. The second photo shows my unpainted AWI stuff that is literally overflowing. Mostly Perry, some Old Glory. More in the garage. Yikes. The third photo is my HYW stuff. Not quite as desperate. Some Perry, some Old Glory

    My biggest piles of miniatures are my AWI and HYW projects. These projects both currently have more than 1,000 painted figures each. I have big plans for both, so I better keep working on them. This month I actually did complete some American riflemen for Rebels and Patriots. I also remounted some HYW figures. But there is so much to left to do. They are my big targets for 2026.

    In the maybe something new department, I will do some DBA in 2026. I gave away all of my 30ish armies a year ago. I don’t regret it. I hadn’t played with them in more than five years. I had a friend just getting started and he’s used the figures very strategically. DBA 3.0 was published and a 4.0 is in the works. Despite my DBA motto being “you can’t have just one (army)” I think I can be more rational about acquiring and painting. Another possibility is a Napoleonic skirmish project a friend recommended to me. Don’t know much (including the rules set,) but I am eyeballing those Perry 40mm figures for the Peninsula that seem so beautiful. If I could keep the commitment to under 50 figures, I’d be good with it.

    Changes of Pace

    The cover of our Spanish Civil War rules, nicely designed by Michael Koznarsky

    I’d like to say I have some new big ol’ project I’m rushing to complete, but that would be a fib. Actually September and October were filled with fun non-game things. In September Lorri and I used our timeshare to stay in Whistler, B.C. for most of a week. It was the perfect time, with the gondola to Blackcomb and Whistler mountains operating for one last week. Kids were back in school and we had a wonderful time just hanging out in the valley. In October, son Patrick and I flew to Albany and made the trip to visit the holy of holies, the National Baseball Hall of Fame in Cooperstown. This was a bucket list adventure that included the Cooperstown visit, trek across New York to the Canada side of Niagara Falls, and then down to Cleveland for the Rock and Roll Hall of Fame. Both trips were a delight.

    Before I left, I completed a pretty big project, my Cuban Rebellion/Moro Rebellion/Philippine Insurgency/Spanish American War projects. I’d also been working pretty hot and heavy with Michael Koznarsky and others on a Spanish Civil War project, including developing our own set of rules. There is more to come on the latter, but I’ll hold off until it’s a bit further along or at least until my brain is a bit more settled on what is happening.

    One thing I have been doing is working with AI on Chat GPT to help with developing player aids and scenario design. Chat GPT is free, though it does limit how much work it will do without a subscription. i don’t recommend it as design tool per se, but I have used it to help me gather information about the Spanish Civil War. It has helped me develop several scenarios for use with my Aztecs and Quetzacoatl Rampant, and it is helping with player aids for Airwar C21. Usually it successfully provides what I want, but sometimes it doesn’t help much. It’s worth exploring. Little Wars TV also has a video on YouTube about using Chat GPT for scenario design.

    Today is Halloween and the month is coming to a close, so here is what I’ve been working on and what I will likely be doing for the rest of the year. I’m still meeting with my Silver Kings group as often as possible. That’s 2-4 times per month. We’re still playing SAGA. I’ve had an offer to play my Skraelings. My answer is always “of course . . . muhahahaha” Everyone hates them. They’re painful to play, but honestly they probably have a 50/50 win factor. They have crappy armor, no legendary hero, and no mounted figures, no hearthguard. But they all throw or shoot things and make people crazy, so I love ’em. I also try to attend the games at Wizard’s Keep in Kent each month. It’s a great gathering with lots of different games played, so very worthwhile. I am gaming much more than I did before retirement.

    My hoard of SCW militia. About 120 figures of socialist and anarchist militia. Mostly based for urban conflict in Barcelona 1936.

    I’ve painted a lot of Spanish Civil War figures, as I’ve said, and my stash of unpainted guys have pretty much ended. We’re hoping to do another playtest of our rules on the 11th, so we’ll see how that goes. I have a few more figures coming, some vehicles and an anti-tank gun to finish, then I think I’ll put additional figures on hold for a while until we sort out some important rules issues.

    Republican Regular infantry from North Star Miniatures

    I’ve been in contact with George Kettler about playing some Vietnam-era air stuff. George has most of the planes needed. While I am slowly starting to complete my planes, I don’t feel the need to have them all done before starting something with him. I am working to try to complete some game aids for the Airwar C21 system. Hopefully I can get some AI help. If not, it’s Kevin alone doing my best Daveshoe impression, which isn’t very good. Finishing the planes I have is a September goal. There are about 20 Thunderfchiefs, Phantoms and Corsair II’s.

    Two-fifths of my printed train. It’s coming along.

    David Sullivan and I also did a project with Bob Murch’s Crucible Crush Flint and Feather figures. These are just gorgeous Native Americans representing Iroquois and Hurons during the early and pre-European contact periods. I had about two dozen and David had a few more plus some early Europeans with firearms. I painted all I had, but I took a couple dozen more that David hadn’t painted. I’ll add these to the pile and run some games using Ganesha’s “Song of Drums and Tomahawks.” These were fun rules that don’t require many figures, but having more is just fine, and it will be a way of resurrecting a David and Kevin project.

    I always have lots to do and paint so I won’t succumb to boredom any time soon.

    Bringing A Couple of Projects to a Close

    I’ve written a lot about how I’m project oriented and that one of my few strengths is the ability to persevere, to stick to it until a project is completed. This year it’s been a bit different, I’ve been able to stick to it until I’m heartily sick of it, do something else and come back to it.

    This has been especially true of my Cuban Rebellion Project. This is the Cuban Rebellion of 1895-98 that ends with the Spanish American War. Yes, it is somewhat unique, but it’s part of my web of projects that includes the Spanish-American War, the Philippine Insurrection, the Moro War and the naval side of the Spanish-American War as well. And it’s good I’m bringing an end to things because I’ll be running a Cuban Rebellion game on September 20th so I’ll let you know how it goes. I still have a few figures I’m painting. I’m now down to my final two figures, a pair of American mounted officers. There is a part of me that would really like to order a pack each of Old Glory American Marines and American Bluejackets to add to my nest of One Hour Skirmish figures, but I really don’t need any for a larger game, and 30 of each is just too many. I finished the project with 108 Cuban infantry and 40 horse, and 180 Spanish infantry, 16 horse and two guns. So not huge but plenty of work, and lots of painted rayodillo. Ugh.

    I’m using Daniel Mersey’s The Men Who Would Be Kings. It’s been a while since I’ve played these, so there’s studying to be done. 1898 Miniaturas has done some really cool stuff for wargaming this period, providing some action OOB’s for TMWWBK, as well as stuff for Black Powder (boo, hiss.) I’ve created unit charts for my troops based on their ratings. I ran this game I called “Mambi Justice” on Saturday at Fix Bayonets in old Fort Steilacoom. There was lots of fire and burning things and I had a terrific time. It’s looking like this will be an Enfilade game.

    Another project that I’m nearing the end of, I’m not really nearing the end. I’m doing the Spanish Civil War with Michael Koznarsky, Mark Waddington and possibly others. These are 28mm Spanish Civil War figures, chiefly by Empress Miniatures, though today I’ve ordered some figures from Northstar’s fairly limited range.

    When did this all happen and why the Spanish Civil War? Well, when we were cleaning out David Sullivan’s garage, we stumbled across his small pile of Empress figures. Later in discussion, the group decided to do a project in remembrance of David and I suggested SCW. Believing it would require limited input from everyone they all said aye. Well limited means different things to different people and Michael and I have jumped in two-fisted. I think we both like the wide variety of troops and the clash of ideologies. The two of us have been cobbling together an SCW Daniel Mersey-inspired set of rules. Some day I hope to be able to share them right here. The rule writing has been really challenging and fun. Michael has been the editor and voice of reason. He’s also come up with super design and graphic ideas, so that’s been a great collegial experience.

    So what does it all mean? I’m currently in with about 100 Republican militia figures, including POUM socialists and CNT/FAI Anarchists. I’m adding a couple amazing (amusing?) improvised armored vehicles. I plan to keep adding other things to my pile. I have Republican regulars on the way. Would love to do some Basque Army units. Some Nationalist regulars and maybe some Falangist militia. Michael and Mark have a mix of other units including Carlists, Spanish Foreign Legion and Moroccans. The rules are intended to be semi-skirmishy and I want to avoid any sizable armored encounters. That’s for a different game, though I know some tanks are inevitable

    So, with the Cuban Rebellion finished, and the SCW project probably in a state of fits and starts, what next? I have a lot of figures to paint. My friend George would love to do some Vietnam War air battles and I would love to help him. He already has a lot of painted planes, and I have a lot of unpainted planes I’d like to paint. So that’s something I need to pull up on my list of to-do’s. A friend has contacted me about helping with a different air project, the attack on Force Z (the sinking of the Prince of Wales and Repulse in 1941.) That’s an Enfilade project and I’ve signed on to. Both the Vietnam and Force Z projects will get my nose back in David Manley’s air rules, which I’ve sworn I will do. There is some ship-building and airplane-painting needed, but nothing super major. Finally, I have my Blanchetaque game that will continue the Hundred Years War painting and basing. I’ve had enough of a break, that I can get things going again.

    Reviving the Oldies: Quetzacoatl Rampant Leaves the Closet

    There’s always gotta be some mouthy guy up front giving orders.

    In 2015 or 2016, or maybe both years, David Sullivan and I had played a few games of the Lion Rampant and decided it would be cool to try to adapt it over to playing the game system with Aztecs and Conquistadors. Of course, the rules didn’t quite cover the period, but we didn’t let that stop us. David immediately began crafting some changes that all Daniel Mersey rules seem to invite. He called them Quetzacoatl Rampant. We both bought piles of figures. Most of them came from Eureka Miniatures and their fine range. Others were from The Assault Group and Outpost Miniatures.

    We ran a couple of different scenarios. David and I both acquired Aztec temples from Stonehouse Miniatures, but David was much more “all in” with his. We ran a big temple game at Enfilade. I focused my efforts on a foraging scenario with the Spanish aided by Tlaxcalan allies trying to gather supplies in the face of hostile Aztecs. That was a long time ago.

    When David passed away in March, I tried to glom on to as many of our shared projects as possible. One of those was David’s Conquistadors and Aztecs. His painted figures were mostly focused on the Spanish, which more or less repeated mine-a cavalry unit, a bunch of swordsmen, a cannon and some missile troops. But his are a bit nicer (mine are okay,) and these were also his first venture into the Dip painting technique he would get to be so good at at.

    I spent a lot of 2024 remounting my 400 or so painted figures for this project to my preferred 3-2-1 mounting model. I haven’t remounted David’s figures, which are mounted singly and honestly, I don’t think I will. However, by acquiring them, I did plan to work in a game or two. July was the month for me to act.

    There are some important rule changes to note for QR. Actually, these are rules that could be applied to any Lion Rampant derivation. There is that entire activation thing. We’ve played the game straight out of the box, that any activation failure means you’re done. That seems harsh. We’ve played so that everyone gets a chance to activate, which seems excessive. We’ve played so that the leader can re-roll one failed activation or courage test per turn. David and I decided that instead we could give each side ten Appeal to God tokens. Each of these could be spent to re-roll a failed Activation or Courage test. However they also gave their foes an additional victory point.

    Another change we made was in the die rolling rule for Lion Rampant. Full strength units get 12 dice and then at 50% casualties they fell off the cliff to six dice. We felt this was too arbitrary. Our game group in Tacoma decided to allot dice by figures in the unit. A standard 12 figure unit generated one die per figure, so twelve. Six figure units would generate two per figure or twelve. But as figures were removed by casualties, they would lose one die per figure or two dice per figure respective.y. A big deal for this project because all Spanish units are only six figures

    Last, but not least, there are the historical flavor adds, and that is in the pile of little modifiers we threw in to reflect the period. Gunpowder weapons negatively affected Aztec armor and Courage tests. However, our favorite was the “Your Beating Heart” rule which allowed the Aztecs to capture casualties rather than remove them from play. This required a Courage test, with all required modifiers. Success would boost the captors’ Courage and give a negative courage modifier to the enemy. The hearts could give the Aztecs victory points as well.

    July provided a couple of opportunities for me to host games using my Aztec pile of wonder. I focused on running the foraging scenario twice, once for the monthly game day at Wizard’s Keep and the other at Silver King for my usual game buddies.

    The Wizard’s King day came first. Lots of guys I knew well who would be reasonably kind. I had a 6′ by almost 8′ table so lots of width and depth. The Spanish were constrained by the bay of chimnampas or floating gardens, which was also a source of victory points. The table was bisected lengthwise by a stream. Most of the food storage to be captured by the Spanish was located there. The Spanish had three retinues. They were pretty big. The two flank retinues were mostly Tlaxcalan allies with two Spanish units-a swordsman and a missile unit. The middle retinue was all Spanish and included a mounted unit, a sword unit, two missile units and a cannon. They set up 12″ on to the table.

    The Aztecs set up 18″ on the table. Again the retinues were largeish with four units of warriors and two units of skirmishers. The middle retinue had five units of warriors to cope with the Spanish to with the skirmishers. The right hand retinue appeared on the board edge at the end of turn one to give the Spanish something to think about.

    This game didn’t go quite as I planned. I loved the activation snafus and the decisions about whether to Appeal to God or not. Honestly, there may have been too many units for everyone to manage effectively. I probably should have started units further on to the table-activation failures really slowed the armies from getting to grips. The skirmishers were too effective. The game ended up a Spanish victory. All the native bearers who collected forage were successful and survived. The Aztecs took some hearts and inflicted some casualties, but not enough, but it was a fun first step.

    The Silver Kings game was only a few days later so I had a chance to clean things ups. I wanted to reduce and standardize the retinues. The Tlaxcalans would each have three warrior units, a Spanish swordsman, two units of bearers and a skirmish unit. The Spanish would have a horse unit, a swordsman, an arquebusier and a crossbowman, the cannon and one bearer. The Aztecs would also be a bit more limited. The two flank commands each had four warrior units and one skirmish unit. The center unit had five warrior unit and two skirmish units.

    The tables at Silver Kings are only 4′ wide, so much narrower. I also limited the skirmishers to be the “Flighty Light Troops” on pg. 120 of Lion Rampant, ed. 2, which limits their shooting to skirmishing only, no Shooting activations.

    The game was popular and we had seven players for the six positions. Keith and Scott divided the center Aztec command which effectively became two commands. The game also played much differently

    The Spanish/Tlaxcalans almost immediately lost two units of bearers, and reduced their ability to gather forage reduced by 40%. The narrower table, however made the Spanish shooters much more effective and Mark rolled well with them, doing a lot to put pressure on the Aztec center. Those guys were severely affected by splitting their command, as Keith took his pile of warriors to the left to help Mark fight Kurt while Scott had his smaller group of guys to fight off other Mark in the center. At the other side of the table, Eric and John conducted their own private bloodbath of Tlaxcalan warriors with their handful of Spanish fighting off Aztec Knights in what seemed like an even struggle.

    I thought a couple of choices made in the game were really interesting. One were the few Appeals to God made in the game. Each side burned three tokens. Because the game was so tight, it may have been a wise choice, though I wonder about the activations not made as a result. The other choice was the few Beating Hearts attempted. Mark had one successful capture-worth victory points. But after failing a second attempt, he decided to stop. No other Aztecs attempted Beating Hearts. I thought it was interesting.

    It was a great game and everyone had a good time. Lots of figures on the table makes everything good. It was very tight with the Spanish perhaps winning by one victory point.

    I am anxious to try again this fall. David had perhaps as many as a hundred unpainted Aztecs and Tlaxcalans I’m hoping to paint. I’d also like to pick up some Aztec civilian types that Foundry makes. I have a scenario I’d like to try that was generated through Chat GPT that has potential. Looking forward to more.

    Age of Chivalry: English vs. French, the primer

    Uh, oh, the French have moved just a little too close. Time to give them Wall of Arrows!!

    The Age of Chivalry is the latest expansion for SAGA. I’ve been excited for it to come out. I am a regular SAGA player, so the mechanics-building a warband, the mechanics, the SAGA board are familiar. More than anything, I was anxious to see how it all played out in a period I’m pretty familiar with.

    The English set up

    On Wednesday I played my English against my friend Kurt’s French. In AoC the entire English command is dismounted. Dismounted hearthguard (knights/men-at-arms), longbowmen are warriors, not levies, and there can be a unit of spear/polearmed, sword wielding warriors. A warrior unit may also be mounted.

    On the surface, the longbowmen seem uninpiring. They are some variable off of eight figures only half of whom can shoot. However, the bowmen at the heart of any Hundred Years War English army is strengthened by a host of SAGA abilities that boost their range (at the expense of damage), increase their damage at shorter ranges and even increase their melee abilities if they charge (as they often did.)

    The fighting ability of hearthguards are also improved by a variety of other SAGA abilities. However to use those, the board requires units to stick together. Many abilities may only be triggered by the proximity of other English units (within S). That’s a mistake I made that cost me a unit in my game with Kurt.

    The French advance, skirting cover where they can find it.

    A quick recounting of the game is this: I chose three four-figure hearthguard units and three warrior units numbering 9, 9, 6. That allowed me to boost my fire by one figure each turn. Kurt chose three mounted hearthguard of four figures, two foot hearthguard of four figures, and a levy crossbow unit of 12 figures.

    We played a simple “kill the warlord” scenario. In choosing terrain, I chose the ruins to anchor my left flank and a field to anchor my right. In the ruin I put a 9 figure archer unit and a MAA unit, in the center two MAA units flanking my six figure archer unit, and in the field my final 9 figure archers.

    Kurt placed a hill and two woods to try and screen his advance from bow fire , knowing I was not likely to come and get him. I did open fire on turn one at the 2L range allowed by the SAGA ability “Loose!” It’s a -1 to hit, but it also forced Kurt to play “Full Harness” allowing his units Resilience 2 which change hits to fatigue, but also slowed his movement to M. It wasn’t very effective though it did give him something to think about.

    Kurt’s pictures of the French advance as it unfolded. They had quite a ways to march, mostly under fire. The last image shows one of the mounted hearthguard unit depleted.

    By the end of turn four, things got interesting. Kurt was within 12″ and there would be no more -1 die rolls. Bow fire eliminated one of the mounted units. On Turn 5, with his dismounted units trailing behind, Kurt launched his leader at my archer unit in the field, and his hearthguard at one of my hearthguard units. The leader defeated my archers, but they still stuck around, with the leader taking two fatigues, plus one for the melee. The hearthguard vs. hearthguard battle was worse for the French, losing three figures, while my unit suffered no loss.

    I followed up Kurt’s attack with two of my own, finishing off two wounded mounted units. But I also moved one of my hearthguard units beyond support. Kurt finished the game by killing that unit off. I did little in turn 6.

    Nearing game’s end, you can see King Edward on the left urging on one of his hearthguard units. They’ve just finished off a French mounted unit. But they’re too far away from help and are about to get the chop from a French dismounted unit. Sad.

    The French finished pretty badly mauled. But it was a pretty difficult first game, with the English in a pretty strong defensive position and having to march across the table under the threat of fire. I thought Kurt did a pretty good job, but there were definitely lessons learned. The English hearthguard give as good as they get, even against cavalry. The archers are warriors and get to melee with all their figures, rolling as many dice as a hearthguard unit before looking at SAGA boards and fatigue.

    For the English I learned a few things. I don’t need to play “Grueling Advance” until the French get closer. That allows me to set up stakes or other obstructions that give fatigue to attackers. I was using it most turns. Pour dice into the Combat Bonus for archers for the first couple of turns. They aren’t rolling that many dice, so give ’em more for Loose! Don’t allow yourself to spread out. Many SAGA abilities only apply to units within S of other units, especially for melee. I haven’t quite figured out a plan for taking the English on offensive.

    I felt the game a relatively interesting feel for the period. If I have a complaint it is that as a skirmish, the English would likely have had some mounted units. It felt like we were trying to fight Crecy, or Poitiers, or Agincourt-relatively large battles, while the endless actions in Gascony over the course of the Hundred Years War, were small encounters with mixed mounted and dismounted troops. Really, my only complaint.

    Sometimes The Stars Just Align

    Welsh Infantry by Footstore. Really nice figures, but I’m doubtful about the heater shields. I was perplexed about painting them, believing the average Welsh soldier probably wouldn’t have a heraldic symbol on their shield. I divided them between the cross of St. George and the cross of St. David.

    After sitting relatively fallow the past ten years, my Hundred Years War project is simply beset with activity. I made up my mind as 2024 was nearing its end that I was going to re-base my singly mounted figures to my preferred 3-3-3-2-1 for Lion Rampant. Why? Fewer figures are falling down in boxes, and it’s faster to move five bases than twelve. Is it a pain? Well, yes, but I have a system that allows me to remount a unit a night if I want to. Typically I don’t, but so far in January I’ve remounted 11 longbow units, so I’m make good progress. Altogether I’ve remounted 262 figures, with many more left to do.

    Archers in the “dunk tank” awaiting rebasing. These guys will actually be rebased on round bases for SAGA.

    I’ve also had this rash of scenario ideas. Some old and some quite recent that should be fun to play. I think I’ve posted about a game for Blanchetaque Ford in 1346. I probably can’t do that until the remount is finished and I see where I am and what, if any figures I’d need. It is a game that is process driven more than fought. The French are relatively few in number but can drive the English crazy as they try to frantically get their army across the very wide Somme River before the tide comes in.

    Recent adds to my bookshelf. Mostly Shrewsbury related, but I’m barely knee-deep in the final Sumption volume which will take weeks to finish.

    I’m also really interested in fighting Shrewsbury 1403. Fascinating battle between the royal forces of Henry IV and the rebel forces under Sir Henry Percy (Hotspur). Both sides are blessed with large numbers of longbowmen, and Lion Rampant is quite effective at simulating longbow death. Even though missile fire is a super important feature of Shrewsbury, the battle is decided by armored knights and men-at-arms clubbing each other with large, heavy two handed weapons. Percy died and King Henry did not.

    I’ve got a couple more old chestnuts for Lion Rampant, but the even bigger news is that I’ve received the Age of Chivalry expansion for SAGA. I enjoy SAGA. I only have painted armies for the Age of Vikings, but I’m looking forward to doing something a little different. The armies for this volume are really aimed at the Hundred Years War and the later middle ages. The designers really encourage the use of more generic troop types because so many armies use them. Generally I’d spit on that idea, but in this case I get it. Not quite sure how far I’d tread down that path but I’m intrigued. Needless to say, I’m looking at the English army first. I have tons of unpainted figures, but I’m also really interested in looking at the painted figs I might remount for SAGA just to get something on the table. Any way you look at it, we’re just not talking about a lot of figures.

    If this isn’t enough, I am also anxiously awaiting the release of Guy Bowers’ new book “A Wargamer’s Guide to the Hundred Years War.” Supposed to have some good stuff for scenarios and building armies for the period. I met Guy at Enfilade a number of years back. Seemed a good fellow and he is a regular contributor to Wargames, Soldier and Strategy, so I’m interested to give it a look. It was supposed to be released in December and I pre-ordered from Blackwells. Alas it was not. Scheduled to come out at the end of this month, but I’ll wait until it’s a for sure deal.

    This is the year of the Hundred Years War to be sure, if for no other reason than getting my figures painted and on the table in one form or another. I’m working on it. But not to the exclusion of other things. I’ve also made a little progress on my Cuban Rebellion figures. Well, one unit. Before January is over I also plan to finish my last two units of Rohan cavalry, which will complete my Rohan army for MESBG.