Cortes is ready

After taking time away to begin work on the Aztecs, I decided to polish off the rest of the Spanish I’ve purchased for Quetzacoatl Rampant. It’s been two weeks since our playtest of the game at Meeples and I spent last weekend working on my mounted Spaniards. This week, aided and abetted by our strange day off on Tuesday.  I finished painting on Wednesday, took care of all the washing and basing on Friday, and tried my hand at workable flags Saturday while listening to the Huskies devastate the hated Ducks in Quackland.

All my Spanish are done. There are nine units, each of six figures. In our rules they are nasty, but their small size makes them quite brittle.

I have one mounted unit. The Spanish had a handful of mounted men-not your basic Gendarme from the Italian battlefield, but the horses were fear inspiring, and the riders were motivated, very tough on the Aztecs whose largest domestic animals were small dogs raised for food.

I also have four units of missile troops, two each of arquebusiers and crossbowmen. Both weapons did terrible damage to the native Mexicans who were unarmored or wore cloth padded armor.  But these weapons also had limitations.  They were very slow firing, especially in comparison to the Aztec dart throwers, slingers and archers who could literally rain missiles down on the small Spanish forces. The gunpowder weapons, though fearsome and deadly, like all black powder weapons, were great on their first fire, but prone to misfires as their users reloaded with loose powder and shot.

Finally, the core of all conquering Spanish armies were the swordsmen. Armed with Toledo steel versus cloth armor, light wooden shields and wooden club-like Aztecs, the swordsmen were the most effective of Cortes’ troops. I have four units of Spanish swordsmen, and I my add two more.

All figures are from Eureka, ordered from Eureka USA in Massachusetts.  They are great figures and I very much enjoyed painting them.  They are nicely shaped, and detailed enough, without being difficult to paint.

I’ll be moving on to my last two units of Aztecs, in the hope that I’ll have both twelve figure units finished by Sunday, a week from today. That will leave only the 36 Tlaxcallan warriors to complete.  My goal is for everything to be completed before Thanksgiving so I can turn my attention to terrain for this project and move on to other things. That is about a 250 figure turnaround since I began working on this project in April.  I’m pretty happy with all of it.

A few of my favorite projects

As Quetzacoatl Rampant begins to wind down, I’ve already started looking at some of many unfinished projects and what to work on next.  I’ve promised myself I won’t start anything new until at least next summer. My copy of The Men Who Would Be King, the next installment by Lion Rampant creator Daniel Mersey, arrived from Amazon yesterday.  I’m pretty sold on the Sudan Campaigns with all the various elements from Hicks to Kitchener, maybe even Tel-el-Kebir.

Another project, probably need like a hole-in-the-head.  I’ve done started lots of projects.  Parted with many of them too. 15mm WWII-couple of them-gone, sold them both. 15mm ACW, gave them a good home to an old friend. 15mm WRG Ancients and Renaissance-parted with decades ago. I only have a couple of 15mm projects anymore.  I have 30+ DBA armies I haven’t played with in years, plus a few unpainted for good measure. There is my 15mm Spanish Civil War army I’d like to rebase and perhaps play Osprey’s A World Aflame. I also have a bucket of 15mm fantasy figures I always intended to make into a Middle-Earth campaign built around the Battle of the Pelennor Fields.

But my heart is really set in my 28mm projects.  I have more than I wish to name.  All of them have importance to me, and together with various air and naval projects will be what keeps me in the hobby until I can no longer see well enough to paint.

Even so, I have some favorites that are finished or nearly so, sort of. Maybe. Here are six in no particular order:

Cogs

In 2011 I was utterly consumed by the Hundred Years War.  Today I only have an unhealthy obsession. While reading and painting anything I could get my hands on, I decided I ignored the naval aspects of the conflict and needed to do something about it.  After all there were the naval battles at Winchelsea and La Rochelle, and the decisive engagement at Sluys. I set out to acquire some very nice cog miniatures available from Outpost games.  Unfortunately they were about 3.5 pounds apiece, and needing about 80 or more ships began to consider a better way.

I decided to build them myself.  In the winter and spring of 2011 I did exactly that. I set up a cog shipyard, building nearly 100 ships.  I also built a half dozen galleys and all the terrain for the scenario.  British author David Manley graciously provided me with a beta copy of his medieval naval rules, and I was off to the races.  It was a wonderful accomplishment.  We playtested it once, ran it at Enfilade, and used the ships in a medieval naval campaign at Dave Schueler’s house for his annual naval games.  Just got to get those babies out some more.

It is a completed project that was all my own work.  Perhaps my proudest moment in the hobby.

Lewis and Clark and the Great Spanish-American War 1797-1810

No, there really wasn’t a Spanish American War 1797-1810.  But there could have been.  This project came about because I had another unhealthy obsession, the Lewis and Clark expedition from about 1997-2010.  After some reading Donald Jackson’s Letters of the Lewis and Clark Expedition and running across the authorization of a Spanish force to arrest Captain Lewis and his followers, I decided there was a game in it. I tried it with mixed success at Enfilade and Drumbeat.

But the project really grew further reading about the Burr Conspiracy, the treason of General James Wilkinson, and some additional stuff about the Spanish frontier in America.  The country was so close to war with Spain before and after the purchase of Louisiana Territory, why not put together some forces for a hypothetical conflict.  I put together some Chickasaw allies for Spain, hundreds of militia for the Americans, and regulars for both sides. I also added some home built terrain.  The crowning glory was the game based on the Burr Conspiracy I hosted at Enflade in 2013.  It was simply the most interesting game I’ve ever run.

I have about 200 Indians, Spanish and Americans left to paint for this period.  I should probably just get ’em done.  Don’t see adding to it, though.

Any project with Daveshoe

I am blessed with some really wonderful friends.  Almost all of them are gamers of one stripe or another.  But our friendships go deeper than the gaming table. Dave Schueler is one of those guys. Whether we are talking games, baseball, politics or life in general, Dave is someone I want to grab a beer and hang out with.

We’ve done projects together for Enfilade at least the last ten years, and all of them have been memorable.  Dave is so much better at designing games than anybody I know.  If I have a harebrained idea, he can usually build a game around it that is balanced with intriguing options for both sides.  He is amazing.  And when I say projects together, I’m mostly the painting mule, because that’s what I’m good at-though Dave does his share and more.

The Channel Dash, the air attack on the Tripitz, a naval action in the Straits of Hormuz, hydroplane and air racing, these are some of the projects Dave and I have worked on together.  My favorite, however, is the 1942 Raid on St. Nazaire we hosted at Enfilade 2014.  We discussed it for years, usually over beers at the Elliott Bay Brewery in conversations that began, “Ya know, we outta . . .” The result-I became very familiar with the shade of paint known as Mountbatten Pink, and the game won best raid-themed game at the convention.

One last thing, Dave is always there to help me run games at the convention.  He always knows what I’ve got going on, and helps gamers walk through my crazy schemes.  He was there for the Burr Conspiracy game, a diplomacy/miniatures game which only allowed written diplomatic communications.  He helped out David Sullivan and I with our Fort Pickens game last year, an attempt at a convention style Ironclads game with simplified fort rules. Both went surprisingly well, but chiefly because we had extra hands.

We haven’t discussed plans for 2017, but I’m sure we will.  I think I have one more slot open. Maybe we should re-run an oldie but goody. There are so many to choose from. Nothing left to paint at the present time, except a dozen hydroplanes.  But there could be . . .

Mars and the Red Captains

I don’t know how many years ago it was, maybe as many as twenty, Mark Waddington and I began talking about our unpainted collection of RAFM figures for Frank Chadwick’s Space 1889 Soldier’s Companion Rules.  About ten years ago, or maybe longer, we agreed to get after it and turn it into a game.  All it took was a partner to really get me going.  I painted all my minis and got them ready to play.  But Mark was the true evil genius.  All I can do is paint, but Mark made the toys and caught the eyes not only of gamers, but of Frank Chadwick himself.  Museum quality air ships, steam tanks, earth-boring vehicles all magically appeared at his finger tips like so many shiny quarters

We were hosting games at Dragonflight, ConQuest, and Enfilade and regularly attracting crowds.  Games of 18 or 20 or more gamers would show up at our tables begging to play, with the two of us running games-we couldn’t swat ’em away. The game at Enfilade, however long ago, had 22 players, four GM’s and is the only non-historical game to win Best in Show.

But more than that, the Martian games really created a cottage industry of mostly South Sound gamers who wanted in on the fun.  We hosted regular games supported by guys who were quietly, but rapidly amassing their own RAFM, Parroom Station.  Venusians, Martians, European allies, various mechanicals, even Gene Anderson’s efforts to do the 1/1200 Sky Galleons of Mars in 28mm are all by-products of this project.  All the interested parties called ourselves “The Red Captains” for those non Martians seeking fame and fortune on the Red Planet.

Though our ardor has cooled a bit over the past few years, the interest never dies. Gene’s work was the last big thing, until our efforts to put together gunboat rules for the Canals this summer.  Still a project I’m proud to be a part of. Almost all of my stuff is painted.  About 40 figures of flying Martians left to complete, and a unit of steam-powered mechanical horse.  Less than 50 figures in all.

Hydroplanes

You almost have to be a native Northwesterner to understand my passion for this racing game.  It grew out of an air racing game designed post-9/11 when we were looking for a non-lethal game to run at The Museum of Flight. It morphed into hydroplane racing while a group of us were sitting around one Sunday afternoon at Enfilade, waiting patiently for the crowds to disperse.

Dave Schueler designed the game around a simple series of choices gamers could make constructing their hydroplane and driver, and in-game choices driven by probability as the game progressed.  I love running it.  I love playing it.  But most of all I love painting boats and promoting it to others. We’ve been fortunate to see the game played in other places, including the U.K., learned of through blog posts and other ‘net sources.

I really want to run a game at Unlimited Hydroplane Racing Museum in Kent.  I’d paint pretty much any boat I can.  I have twelve unpainted boats at the moment, including classic ’50’s and 60’s boats and the 70’s pickleforks.

The Hundred Years War

I’ve gone through various phases with the HYW.  I am completely fascinated with the history.  Every time there is a new book available I snap it up.  It is interesting, it is complex, and it has constantly evolving scholarship.  More than any other period, I am completely hooked.

That said, I’ve been working away on figures for this period for a decade or more.  By far, I have more figures for the Hundred Years War than any other period–probably 600 painted figures, with maybe another 400 unpainted. I started with semi-skirmish, looking for rules that would allow me to do some hundreds of small actions of the period.  I cobbled together a homegrown set of rules called Arrowstorm, mostly inspired by Arte Conliffe’s Tactica Medieval Siege rules. But then Lion Rampant happened, and I was completely sold on those rules with their ease of play and interesting quirky randomness.

But my real desire is to build, not only my semi-skirmish, singly mounted, armies, but armies for large scale battles.  My dream is to do Poitiers, 1356.  I have a fair number of multi-figure based units, but lots more are needed.  I also need a set of rules I’m comfortable with that take into consideration the uniqueness of the period. Medieval combat mostly gets rolled into ancients rules that mash everything together and decide that Mauryan Indian longbows that fought against Alexander the Great at the Hydaspes and 14th Cenury English bows are the same,  and had the same tactical use. I think that’s stupid and lazy. So I’ll probably end up doing something on my own. I’ve run a sample example using a Fire and Fury engine.  It didn’t work well first time out of the box–another game Daveshoe helped me with.  I’d like to try it again.

Literally hundreds of figures left to paint, and I can see myself acquiring more of the Perry plastics that are recently released.

There are lots more projects I didn’t write about-American Revolution, Maxmillian in Mexico, ACW Naval, air and coastal gaming.  I love them all, but I’ve already blathered on too long.

KONICA MINOLTA DIGITAL CAMERA

Bins of stuff that needs paint 

 

 

 

A good day to travel to Pensacola

To say I’ve hit a gaming dry spot is a gross understatement. Yes, I’ve been painting and planning, but I haven’t played a legit miniatures game since DANG at the end of December.

playtest 1

Tennessee and Tuscaloosa slowly make their way around Santa Rosa Island, while Nashville speeds past them on its way to reengage Fort Pickens. All ships in sight-Tennessee, Tuscaloosa, Nashville, Stonewall and North Carolina (Scorpion) are Thoroughbred models.  The Fort is Bay Area Yards’ Fort Jackson.

But today I packed up a pile of my !/600 ACW ships, my big star fort, headed north to pick up Dave Schueler and made our way to The Panzer Depot to meet David Sullivan and try out my Pensacola game.  In order to do that, of course, I had to survive some ridiculous Puget Sound traffic, but the less said the better.

The plan was to walk through my Pensacola scenario.  I knew it was likely just the three of us to do the walk through, so I took on the game master’s role of running the fort, while the Dave’s took on the role of running the Confederate fleet.  This was strictly a play test, and I had some specific goals in mind.

  1. Could the hundreds of guns mounted in Fort Pickens be homogenized down to a few simple die rolls per turn.
  2. Could the Confederate ships mount a destructive attack on the fort?
  3. Was the game interesting enough to hold players’ attention for four hours of game play?

At the same time, I omitted a couple of important pieces of the scenario.  There basically was no Union player.  They get to run some Union naval pieces they’ll get to choose from. They were not available today in order to keep things simple.

David took the Bahama Squadron including the ironclad sloops Stonewall and North Carolina, as well as the Nashville from Mobile. Dave took the remainder of the Mobile squadron, including the rams Tennessee II and Tuscaloosa, as well as the wooden gunboats Morgan, Gaines, and Selma. Their mission was to inflict sufficient damage to Fort Pickens to force it’s surrender at the end of the scenario.

First, a confession about Ironclads.  It’s a set of rules that I dearly love.  I’m certain I’ve played those rules more than any other I’ve ever owned.  But they are very much a product of their time: complicated tables, a series of die rolls for each and every gun fired and hit scored. In 1979 that is what people wanted.  But they are an impediment today.  Though I have played many different sets of ACW naval rules, I still believe Ironclads gives the best feel of the period.  I’ve run games using these rules at conventions before, and players have enjoyed them.  My goal was to take the rules, do some slight modifications, and make them just a little more playable for a convention setting, retaining every bit of the historical feel the rules impart.

playtest 2

A bit wider view of the table as Selma travels around the bar at the harbor’s entrance and Morgan sits silently, most of her crew dead after a boiler explosion. Selma is a Bay model. The Morgan is Thoroughbred Figures.

One of the things I did to simplify the fire from Fort Pickens was divide the fort into five faces.  The Confederates would have to inflict critical damage to three of the five faces to force its surrender.  The fort, with literally hundreds of guns, would return fire.  I kept it simple by requiring a simple die roll by each ship in the target face’s arc of fire.  The highest die roll would be the target for the fort that turn.  If ships tied for the highest die roll, there would be multiple targets.  After targets were identified, each one would suffer a six sided die roll that determined the number of hits, 1-4 per turn.  then there was a simple die roll for each hit on a table divided for ironclads and wooden ships. The die roll spelled out the damage.

The job of the Confederates was simple: pummel the fort.  They would play the game with the goal of inflicting as much damage as possible. When the game was over, damage would be assessed, and morale losses taken by the fort caused by loss of armor, guns, crew, fires or magazine explosions and comparing it to a modified morale level would determine if the fort surrendered or not.

We played the game for about two hours.  David and Dave are Ironclads veterans and knew quite well what they were trying to do.  We decided immediately to scrap order writing.  It would prevent collisions entering the constricted ship canal and perhaps remove an element of humor for the game master, but it was one step we could get rid of and keep players concentrated on their goals.

With that, the first move was taken and the fort was pounded. The North Carolina, with it’s turreted British naval guns was by far the most dangerous, doing huge amounts of armor damage, while the Mobile squadron with its slower ironclad rams and narrower fields of fire had difficulty getting lined up.

But the fort dished out its own volume of fire.  After each turn the Confederate ships in each face’s field of fire would roll a six sided die. The high roll would be the target for the fort that turn.  It became a bit of a comedy to see who would be the lucky recipient of the fort’s attention.  One turn Dave rolled four sixes for his five ships.   They all took damage.  As you can imagine, hits on the ironclads were largely ineffective.  Lots of minor armor hits and no-effects, but occasionally they’d get whacked pretty good.  The Stonewall took a fairly painful waterline critical penetration that resulted in flotation damage and speed loss, but that was an outlier.  Nashville and North Carolina both took minor steering hits, but both resumed their mission of destruction against the fort.

Much different story on the wooden vessels.  The Morgan was hit repeatedly, and eventually suffered a critical boiler explosion that virtually disabled the ship.  The other wooden vessels, Selma and Gaines, took less damage but were finding a way to exit the area at the end of the game. All suffered serious armor damage, though they were still fighting their guns.

As I explained, we played about two hours of game time.  Figure that at the convention we might have as much as three and a quarter hours given set-up and teaching noobs the rules. They would also likely be less efficient at running the Confederate ships-but maybe I’m wrong. By the end the Fort was in serious trouble.  It’s total morale value was reduced from 24 points to 8.  There was little reason to believe they wouldn’t polish off Fort Pickens, so we called it. We also talked it through.  We all agreed the fort would be in better shape with Union defenders.  I shared my ideas for those defenders, but honestly I think I’m going to put together two or three packages for the Union players to choose from, which will each include a couple of ships and additional shore defenses.

All in all, I considered the playtest a success:

  1. The fort gunfire was very smooth.  Eliminated the too hit rolls for hundreds of guns per turn and just went with hits.  Fort gunfire maybe took five minutes each turn. I will be adding an additional penetration damage to the Ironclads column, but otherwise I’m happy.
  2. The Confederates showed they could definitely do damage to the fort.  If they had more gun hits, the game would have been over.  I need to take a look at the effect of cumulative crew losses. We already agreed the loss of five guns in a fort face would reduce the number of hits inflicted by the fort by one.  Maybe the same with crew losses.
  3. Was the game interesting enough.  Well, if it was just the Confederates pounding the fort into submission, I think it would be a snooze, though maybe it would be enough for some players early Sunday morning. But adding a another shore battery and Union ships to the fort’s defenses would give the Confederate player plenty to do.

It leaves me with a little more tweaking to do but not much.

 

 

 

The year’s big project

Enfilade made it official last week and announced the theme for the 2015 convention.  It will be Raids.  Not really much of a raids person, though I could imagine a few raids that might be worth gaming.  I’ve painted some figures for raiding the frontier during the American Revolution.  Maybe, we’ll see.

Actually I’m fibbing.  Daveshoe and I have long discussed the possibility of gaming the St. Nazaire Raid of 1942. This raid was carried out against the Normandie docks, the only one on the Atlantic coast capable of hosting the German battleship Tirpitz.  In a daring land/sea expedition elements of the Royal Commandoes and Royal Navy destroyed the docks and important infrastructure in St. Nazaire’s maritime/industrial region. Unlike lots of games, there aren’t a couple hundred 28mm figures that will need to be painted.  Instead, we’ll be modeling the game table for a 1/600 scale coastal action.  I have many of the British gunboats already built and painted, but I have eight more to go.  There will buildings galore to paint, felt game space to construct and etc., etc., I’ll keep you posted on the project as we proceed.

I’m currently painting my Fife and Drum British Guards from the American Revolution.  These are exquisite 28mm figures, with just the right amount of detail.  They were sculpted to model troops for the 1777 campaign.  Though their coats are a bit long, they’ll do for Guilford Courthouse as well.  They are very nice, but a little on the small side. Smaller than Perry’s 28mm AWI, and even a little smaller than Old Glory figures.  I’m working on a 24 figure unit and making steady progress.  I hope to have them finished by the end of the week.

What then?  I have fourteen singly mounted militia and civilians I want to paint for the AWI frontier scenarios I mentioned earlier. These are all Perry figures that I expect to paint up very quickly.  They’re nice figures, a good variety of men, women and children.

I proposed to do some role playing with my son and friend David, and promised to take on the role of game master.  I asked Casey what kind of role playing he would most be interested in, and he thought it would be fun to do some swashbuckling along the lines of the Three Musketeers.  I thought that was a great idea because it gives me an excuse to pull out my Eureka 40mm And All For One figures.  They are unpainted, but I think they’ll take the next place in the painting queue.  I’ve been re-watching my copy of the Richard Lester stories (The Three Musketeers (1973) and The Four Musketeers (1974) are by far the best versions of the Dumas story; don’t let anyone tell you otherwise.) I’ve also checked out the BBCAmerica The Musketeers series for story ideas and I’m anxious to get started.  I’m likely to use Fudge as the rules set but am consulting the ancient GDW EnGarde rules as well as Ganesha Games Flashing Blades for ideas as well.  I have the original nine figure set Eureka issued a while back, and I’ve ordered a couple more of the assassin type figures, and I’m looking out for where I might be able to pick up a few more additional figure types for the era.

Finally, there’s been an increasing amount of talk about the SAGA rules for some quickly small action gaming.  I have 25 painted Vikings and was pawing through my piles of unpainted lead hoping to find a few more.  Indeed I discovered another 20+ miniatures which I want to paint.  That way I can join the cool crowd too.  I would guess I’ll work on these while I’m painting my Musketeers.

In any case I’ve got lots on my plate to keep me busy.  I can assure you I’ll do my very best to make it a good time.

2013, the Year in Review

London War Room Cuera mounted Spanish militia.  Used on the frontier mainly to fight Comanches and Apaches, they are a large mounted element in my Louisiana project

London War Room Cuera mounted Spanish militia. Used on the frontier mainly to fight Comanches and Apaches, they are a large mounted element in my Louisiana project

It’s been a different year for me.  I tend to be fairly reclusive and hide in my house up on the hill.  Well, that didn’t change, but even so it’s been an interesting year.

My most important measure of the year is always what did I get done vs. what did I buy.  Normally I’m a pretty careful purchaser of lead. In years past I accumulated big piles of lead against future projects.  Bladensburg is an example of this.  I bought four boxes of Victrix figures three years ago, and only just finished almost all of them.  I have more painted Hundred Years War figures than any of other era with about 700 figures painted.  But I have at least that many unpainted. So, as with many of my friends and miniature wargaming colleagues, I’m a figure whore.  I’ve been better over the years.

I have painting goals of 400-600 figures per year.  These get harder to reach every year.  I tend to spend a little less time painting each year.  In years past I’d guess I painted an hour and half a night 320 nights per year. A bit longer on the weekends.  I would guess I’m down to about 250 days of painting per year.  Why?  My work schedule-newspaper deadline nights makes it tougher.  I have more fatigue–I don’t sleep particularly well many nights so I’m just too tired to paint.  Some nights I’ll just plop myself down in a chair and read.  But there are times when I really, really enjoy what I’m painting and I’ll paint until I’m just too tired to go on.  7:00-9:00 p.m. is my painting prime time, but I often am all in by about 8:30. I’ll have the Mariners on, unless I’m really frustrated with them, or the season is over, or be watching something on Netflix and just paint away.

I didn’t keep up with my painting log this year.  Tried, but just fell off the wagon.  My guess, however is that I didn’t meet my goals.  I believe I finished the year with about 350 painted figures.  There are a couple of reasons for that.  One is the fewer hours devoted to painting.  Another is that I only paint 28mm figures now.  No more 15’s, so no more cheapies.  I count a figure as a figure.  No bonuses for mounted figures, no bonus for extra size or extra effort. A tank, a 1/285 airplane, a cannon model, a terrain piece are all equal to a figure. So I fell short of my goal.

I’m going to keep my painting goal for 2014 right at 400.  I’d like to think my painting can be equal to about one figure per day. I fully expect my work will be mostly 28mm figures, but I may reinvigorate my DBA projects and try to at least paint a few of the six or seven armies I have.  Most of all my time will be spent working on my Louisiana Project.  I probably have about 200 or so figures left to paint.  I find them pretty fun to do, and they paint up fairly quickly, even the mounted figures.  However, I don’t have a deadline with them.  They don’t have to be done until they’re done.  It will allow me to drag something else out to work on, whether those are my Irish Civil War figures, some AWI units, my 1/600 ACW ships, or something else. My Enfilade obligations are largely painted, though I still have a bit more fiddling to do for Bladensburg.

Cuera were multi-armed with lance, shield, carbine and pistols.  So burdened, they were often unable to keep up with their more lightly armed enemies.

Cuera were multi-armed with lance, shield, carbine and pistols. So burdened, they were often unable to keep up with their more lightly armed enemies.

Two items I definitely want to work on aren’t particularly wargame related.  A couple years ago I bought the Perry “Death of Gordon” vignette from their Sudan range.  I love the movie Khartoum and admired the G.W. Joy painting the vignette is based on.  It is something a little bit different to work on, and I’m preparing it on my work table now.  The other item I really want to paint is a 54mm Imrie-Risley figure of Abraham Lincoln I’ve had for quite some time. I actually a lot of the “big boys” stowed away for quite some time, and some day I hope to paint them in my dotage.  I’m an admirer of Lincoln.  He is my favorite president, both for his principles and his ability to work within a greater understanding of what was needed to get things done.  Because Lincoln dressed very simply, usually in black, the challenge will be to bring life to the figure.

Something I didn’t do a great job of is managing my buying this year.  I was pretty good until August.  I earned some extra money for my work at J-Camp, and I promptly started spending like a drunken sailor.  Figures for the Louisiana project, the Perry Volunteers of Ireland, some War of 1812 Americans, command figures for the British for Bladensburg, and more I can’t even remember.  My goal is to at least break even with figure purchases-no more figures purchased than painted.  I don’t know if I did that this year.  I purchased some figures for Bladensburg, but many were for sheer spec, and I don’t like to do that.  My purchases should be for “just in time” production purposes and I feel like I failed.

These figures are armed with carbine or escopeta.  These figures are a bit crude, but highly paintable.  I really enjoyed working on them.

These figures are armed with carbine or escopeta. These figures are a bit crude, but highly paintable. I really enjoyed working on them.

I have a couple of New Years resolutions.  The first is to set some painting goals.  I would really like to finish all of my Louisiana figures.  There’s not really a deadline on this.  I’d like to run a game at Enfilade, but honestly I probably already have enough figures to do it now.  Realistically I’d like to have everything done by Drumbeat in September. I have nearly all the figures to do this.  I think I need a few more of the mounted Cuera militia, and a few more foot officers.   I think this also leaves me some time to pick away at some other painting along the way.  I have an AWI unit or two I’d like to paint.  Maybe some of my Irish Civil War figures.  Ships.  Planes.  My dance card is wide open.

My second resolution regards game play.  I don’t do nearly enough.  Mostly it’s my choice, so I am putting my choices out on right now. I want to play at the Game Matrix DBA nights twice per month.  My hope is I can morph that into a bit more than DBA, focusing on DBX gaming.  I’d love to, for example, play Sluys again.  In addition I’d like to commit to playing on the NHMGS game days the third Saturday of the month.  These are absolute musts for a couple of reasons.  First, I need to get off my damned hill and get with my gamer friends.  Don’t know why I’ve been so reclusive.  I also have way too much time and energy invested in my projects to not be playing with my figures.  I know I can do better.  It’s as though I’ve just become a bit of a hermit.

In any case, 2014 is shaping up to be a good year, and I’m looking forward to it.

Counting down to the end of the year: A look ahead

With the Bladensburg project behind me, I’ve been working on the Spanish-American Project.  To make it easy, lets just call it the Louisiana War.  I’ve managed to acquire quite a few figures for this project, and I see myself putting most of 2014 working on them.  I’m not quite sure how many figures I have, but I think when it’s all over it will be something like this:

Spanish Forces

6 X 10 Spanish regular infantry units

2 X 12 Spanish grenadier units

3 X 10 Spanish dismounted militia units

1 X 10 Spanish colonial dragoon units

3 X 10 Spanish mounted militia units

1 X 10 Mexican Hussar unit

2 X 10 mounted Comanche warriors (Spanish allies)

2 X 10 dismounted Comanche warriors (Spanish allies)

12 X 10 Chickasaw warriors

4 sections Spanish light artillery

2 sections Spanish heavy artillery

This is a lot of stuff, and quite a bit of it is painted, but very little, like none, of the Spanish horse is ready. The units provide the maximum flexibility for scenario making.  Some would not be combined.  For example, the Chickasaw would not be combined with the militia or the Comanches. In any case, there is plenty here to develop some scenarios.  Spanish uniforms remain nominally the same for the entire period, except for the Mexican Hussars.  It’s unclear this unit was ever raised to replace the frontier militia or Cuera soldiers.  It was suggested, but it isn’t clear the proposal was ever adopted before Mexico gained her independence.

Americans

12 X 12 Regular Infantry

8 X 10 dismounted militia (included rifle armed)

2 X 10 U.S. Dragoons

3 X 10 mounted militia rifles

4 sections light artillery.

Americans are pretty much same-same regardless of when or where they fight.  There are some serious changes that occur throughout this period 1797-1810.  After the Treaty of Greenville that ends the Indian campaign in the Northwest Territories, the army economizes.  The light infantry and light battalions go away.  The uniforms stay roughly the same for the regular infantry throughout the period, keeping red facings only, and the colorful designations of the sub-legions going away.  The army organizes the infantry into three regiments, downsized to two during the Jefferson administration (1801).  The light dragoons likewise retain their colors until Secretary of War Alexander Hamilton designs them a new uniform in 1797.  Their uniforms, issued in 1798, are green.  Green.  GREEN. With black facings and yellow lace.  Go figure.  They retain these uniforms until Jefferson disbands the dragoons altogether in 1801.  Rifle units are re-introduced to the army in the latter part of this period, but their uniforms are odd, so I’ll likely avoid them.

I’ve included some photos of some of my newly painted units. Dragoons and the Luisiana Regt 108These are the green-coated American dragoons I mentioned.  the lighting for these photos was poor, so I apologize for their darkness.  The are the Wayne’s Legion dragoons by Old Glory.  They do quite nicely.  I used German Luftwaffe Camo Green as the base color.  It’s a lighter green than the picture shows.  The flag is all hokum.  Nobody knows what a U.S. dragoon flag looks for this period.  The earliest recorded U.S. cavalry flag following the Revolution is for a militia dragoon flag in 1819, and seems unlike most other cavalry flags. Thankfully you can’t see it in the dark.  I went with a mid blue flag with scroll work similar to War of 1812 infantry battalions in red.  It’s possible I’m just wasting my time doing a flag at all, but one of the figures does carry a pole for a flag. I actually really like the way these turned out.

Dragoons and the Luisiana Regt 110Dragoons and the Luisiana Regt 112

These two units represent the grenadier company and a fusilier company from the Luisiana Regiment.  This was a trained, disciplined militia unit raised in the New World.  They are RSM figures cast under license by the Dayton Painting Consortium.  They are simple, straightforward units, as most Spanish units are.  They tend to be white, usually with colored facings, waistcoats and trousers.  The Spanish militia in North America were chronically understrength.  My regiment will consist of four companies including a grenadier company that is a bit larger than the fusiliers.  The Lusianans are now complete.  The next regiment will be a mix of two companies from the Irish Hibernian Regiment in their red regimentals and two companies from another militia unit.

I’ve primed my first mounted militia unit.  I plan to complete it during the Christmas break. I’ll post photos when I’m finished.

The Story of Loafing Friday

Americans have it all wrong. The day after Thanksgiving now has this commercial connotation of Black Friday. Piffle. I wouldn’t go near a commercial venture today unless they were giving away free packs of Perry AWI figures, and maybe not even then. Since that isn’t happening today, or any other day (sigh), I’m staying home. Like most Americans, I am off until Monday. Saturday and Sunday I have plenty to accomplish on my calendar, but today I’m determined to do almost nothing that isn’t restful, relaxing and fun.

This means painting. I’m gonna work on the last company of the Louisiana Regiment, and take some pics as I go.

It’s also going to be a movie day. I picked four movies to watch between now (about 10 AM) and the time I go to bed (about 10 PM.) My goal is to have an awesome day, doing little that isn’t fun, and a little lazy, and try to finish my 11 figure unit of Spaniards.

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My first movie was 1964’s Zulu. I love this movie; it’s absolutely one of my favorites. Based on the 1879 defense of Rorke’s Drift by about 100 British soldiers against 4,000 Zulu warriors, the movie is 2 hrs. 16 min. of intense action. The performances by Stanley Baker, Michael Caine, Nigel Greene, and others give the movie considerable life. It’s almost the perfect movie about battle because it’s scope is limited to such a small space with a handful of defenders. We get to know the characters well. The movie is aided by a strong score by John Barry, and stirring narration by Richard Burton.

The movie has flaws. The first is the treatment of the Zulus. Though the movie does begin with a look glimpse inside Zulu culture and a tone of respect, the native defenders of Zululand rapidly become little more than faceless, menacing, bullet catchers. I know, very 21st century PC perspective. The other flaw is that the movie is not filmed on location. That is a bit of a problem because the actual mission station sat on a rock ledge that gave a tremendous height advantage to the defenders, and terrifically complicated the attackers’ challenge. To be sure, the British were under intense pressure, but the Zulus lost as many as a 1,000 soldiers, while Chard’s command suffered 15 dead and 10 seriously wounded.

Even so, Zulu is a fine movie, one of my top five of all time. I chose it first because it fit into my time slot well. The movie would be finished just as the Apple Cup came on.

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Unfortunately we can’t control what we can’t control. About half an hour into the movie, as Jack Hawkins is being locked up for interfering with defense preparations, I got a phone call from an old friend. It was great to catch up and make plans. Unfortunately it also took 22 minutes and messed up my carefully constructed schedule. It also distracted me and led astray enough so that by the time I was done dorking around on the computer, I had enough time to finish the first half of Zulu before the big game came on. The attacks had begun, but the hospital was still intact.

At 12:30 my figures had progressed to this:

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Things are coming along. I’ve finished all the shoes and completed the buff belts and haversack (you can’t see) and a brown strap that runs along the belting. In the background you also notice I’ve popped the grenadiers off their Popsicle sticks and glued them to their individual bases.

12:30, time for the Apple Cup. I cop to being a Husky fan. I loved the Don James era, and respected Jim Lambright. I attended school there-not as an undergrad, but I did some post baccalaureate work there and my MA is from UWT. It’s been tough to love them since Neuheisel became coach. But I like Sarkisian and a lot of the Husky players. They’ve had a tough year and their losses were against good teams. I figured that if they could run the football and keep Cougars quarterback Connor Halliday off the field, they’d win. If not, things would at best be interesting, and at worst quite ugly. WSU is improving, offensively and defensively. These ain’t Paul Wulf’s Cougars.

I started the game painting in my den. But by the middle of the second quarter, and things going decidedly awry, I moved my stressed out self to the living room, plopped myself in my recliner and watched the rest of the game there. During commercials, I took care of the last of the Thanksgiving clean up. I ordered 24 AWI British guards from Fife and Drum Miniatures, and I made an order for Litko bases.

By half time I was pretty discouraged. WSU was handling the UW running game, and Keith Price turned the ball over twice. There were times when Halliday looked very sharp, and the Cougs had a halftime lead. In frustration, during the break I moved stuff from the garage out to our new storage shed.

After the halftime break the world seemed to right itself a bit. Bishop Sankey started to get some telling run yardage, and Keith Price connected on some key throws. But it wasn’t until Halliday tossed his second interception late in the fourth quarter that I felt confident enough to head back into the den to wrap up Zulu-Hook’s ferocious defense, burn the hospital, slaughter the Zulus in front of the redoubt, Bromhead is ashamed-and plan for the next movie.

By the time the movie was over, the Spaniards moved along a good deal.

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I’ve finished all the belting, the cartridge boxes, bayonet scabbards and sword cases.

Time to take a break for dinner. Thanksgiving leftovers, of course, one of the best parts of Thanksgiving. Quick too.

Time for episode two of Loafing Friday Movie Madness, and I’ve chosen Khartoum as my next flick.

I have a special fondness for Khartoum. My parents took me to see this in the theater in 1966, and I’ve always loved it. It’s the story of General Charles “Chinese” Gordon sent to evacuate Egyptians from that Sudanese city in the face of a massive Islamic uprising. Led by the charismatic Mahdi, the tribesmen promise death to those who oppose them. Gordon was sent, without the promise of aid, to get all foreign nationals out of Khartoum, and the movie is the story of his ultimate failure to do so and his death.

They don’t make movies like Khartoum anymore. Shot in a variety of locations, with plenty of action, from the slaughter of William Hicks’ column in the beginning of the movie, the attack on the Camel Corps desert column at Abu Klea, to the final assault on Khartoum itself, the movie is an example of 60’s epics at their finest.

Yet the real strength of the movie, and what sets it apart from most of Khartoum‘s ilk, is the performances. With Charlton Heston as Gordon and Lawrence Olivier as the Mahdi, there is a natural struggle between two outsized egos. Add Ralph Richardson’s role as the perpetually flummoxed Prime Minister William Gladstone, and there is more than just scenery and shoot ’em up to draw you into this film. Add to that Frank Cordell’s magnificent, if occasionally bombastic score, and the 2 hr. 11 minute movie flies by.

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As I explained, things don’t always go according to plan. My friend Tim called to check in on my recent run of bad luck. As usual, we discussed a wide range of topics, including the Apple Cup, WSU (he’s an alum), Christmas, and books we’d like to read. Our phone conversations are never brief. But this was really important because I got a superb idea for what to get him for the holiday. Unfortunately, it also meant dashing out of the house to Target to take advantage of a Black Friday special.

Alas I broke my own Loafing Friday rules. Thankfully I found what I needed right away, and was able to get in and out in about 20 minutes.

I dashed back home, watched the Nile fall, Khartoum assaulted and Gordon killed by about 9:30. Unfortunately that was about all I had energy for.

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I didn’t get done with my unit, but I did finish a lot. Tomorrow I’ll try to wrap up the shading, faces and other goodies I need to complete, as well as starting all the basing for the two Spanish units and the French knights. After that I’ll begin working on the first of two American dragoon units. I also didn’t finish my movie list.  I hoped to watch Breaker Morant and Gallipoli too.  So it goes.  Sometimes we just have to live with our choices.

Despite some plan changes that kept Loafing Friday from meeting the full lazy experience I envisioned, it was a pleasure.  I enjoyed the football game, saw some movies I love and made pretty good progress on the movies I wanted to see.  Beats Black Friday any day. This post was entirely done on my iPad and I apologize for the small pictures and any other goofiness that may have occurred as a result.

A Break From the War of 1812

 

Lights at BladensburgI did it.  All the figures for Bladensburg are done.  I’m freeeeeeeeeee!!!!!

What does it mean?  Project done.  Really, that’s very cool.  I live for projects and when I finish one it’s very exciting because  I can move on to something else.  The real challenge is to stay focused on something long enough to finish it.  Since May, all I’ve painted is 28mm War of 1812.  I’ve completed three American units and four British units, totaling about 225 figures. It’s time to move on. I hoped to have these done by the end of October, and look it’s Halloween.

The 85th Regiment is 48 figures, twelve stands.  If I was to extend out the 24 half bases, it would be 36 inches wide.  These are Old Glory figures, traditional, metal 28's

The 85th Regiment is 48 figures, twelve stands. If I was to extend out the 24 half bases, it would be 36 inches wide. These are Old Glory figures, traditional, metal 28’s

I’m probably not going to be quite so disciplined moving forward.  I have some Hundred Years War figures I’m working on, as well as some 28mm Spanish for my War with Spain project.  I have a dozen French knights primed and about half finished.  They’ll contribute to the vanguard division at Poitiers.  I also have the remaining 25 or so figures remaining to paint for the Louisiana Regiment for the Spaniards, and I hope to be done with them in November.

This small unit of converged light infantry is composed of Victrix figures.  They were much easier to work with on the smaller bases.  They actually look kinda nice.

This small unit of converged light infantry is composed of Victrix figures. They were much easier to work with on the smaller bases. They actually look kinda nice.

My goal is to continue working on both these projects until Christmas break.  Sounds like a long time but November 1st is Friday.  Not such a long time.  Then I’ll have to go back to Bladensburg as I ready some terrain pieces and begin play testing.

November is going to be an important gaming month for me.  This weekend, November 2nd is our annual visit to the Museum of Flight.  We won’t be under the SR-71 this year due to a scheduling glitch.  We’re going to be in the Space Center, near the Space Shuttle simulator.  Should be fun.  I’ll be running air racing in the morning and then bombing the Tirpitz in the afternoon with Dave Schueler.

Two weeks later we’re at the Flying Heritage Center in Everett. We reached an agreement with that air museum to host at least one event in their unique space.  I’ll post pictures from both events as we work through them.

Bladensburg and the myth of the rockets

The Battle of Bladensburg was fought under a blazing sun on August 24, 1814. It was a river port town on the East Branch of Potomac River and lies in a valley between two commanding heights to the north and south.  I had the good fortune to visit Bladensburg twice, in 2004 and again in 2012.  It is still a quiet Maryland town that’s seen better days just outside the District of Columbia.  But in 1814 it was a bustling commercial town with warehouses alongside the river trading tobacco, like many other river towns in the Tidewater region.

By the end of of August 1814, many of the waterborne defenses to Washington and Baltimore were gone.  Joshua Barney’s fleet of row gunboats were in ashes.  The naval and land forces commanded by Rear Admiral Cockburn and Major General Robert Ross determined to capture Washington and inflict a humiliating defeat on President James Madison’s government.

Writers across two centuries have spilled many words about the battle that became known as the Bladensburg Races–to denote the speed American militia displayed in departing the battlefield.  My first exposure to this humiliating American defeat came when, as a boy, I read Robert Leckie’s Wars of America, volume 1.  In that book, the journalist historian noted that the American militia were overcome with fear when British rocket troops fired their unreliable missiles at the American defenders and simply fled.  Leckie noted that not even the Zulus at Insandlwana showed more than contempt for these primitive projectiles.

Down through the ages we’ve bought into the notion that the Americans, despite their superior numbers and defensive dispositions, were driven off by a bunch of over-sized skyrockets. Wrong.  Though the Americans held highly defensible ground, their poor dispositions and their lack of training combined with superb British qualities of fire and movement  to doomed the American defense and the nation’s capital. Rocket fire was just a marachino cherry on the sundae.

Ragan's and Schutz's regiments of Maryland militia.  That they are un-uniformed represents their general lack of preparedness for action.

Ragan’s and Schutz’s regiments of Maryland militia. That they are un-uniformed represents their general lack of preparedness for action.

First, let’s take a look at the numbers involved in the battle. The Americans numbered some 7, 000 troops, while the British totaled about 4,400.  In addition, the Americans had 18 guns on the battlefield from 6- to 18 pounds, the British had only three light guns that arrived late, plus the 60 or so inaccurate rocket launchers. In game terms the differences become more stark.  The Americans have 72 stands of infantry and 10 sections of artillery.  The British have considerably fewer troops and guns: 54 bases and one section of artillery, plus three sections of rockets.

However, when we break down the armies in terms of quality a vast difference appears between the British and Americans:

Rating/Quality      British bases     American Bases

Elite                        18                        0

Veteran                  35                       9

Trained                    3                       15

Raw                          0                       48

With the exception of Barney’s naval guns, all the American artillery is raw.  Raw troops, infantry or artillery, are likely to shoot poorly, move more slowly and panic under stress. Elite and veteran units are more likely to move faster, accept casualties and shoot better. Add to this, the high quality of the British commanders, the poor quality of the American commanders and the British are much better disposed to move quickly under fire and take advantage of poor American troops.

Though the Americans outnumbered and outgunned the Brits, it’s instructive to examine the battlefield and the American positions.

The battlefield is pie-shaped, with the Americans fighting in depth.  The British enter the field across a bridge at the apex of the pie.

A re-run of the Muller map clearly shows the Americans’ position.  The Light Brigade marched straight up the Washington Road, while Brooks’ Brigade works around the American left flank.  Though Barney’s third line inflicted casualties on Thornton’s advance across Turncliffe’s Bridge, they were doomed when Brook’s advanced against his flank from the Georgetown Road.

The American defense is divided between three non-supporting positions.  Facing the bridge over the East Branch are Pinkney’s three stands of raw militia riflemen and three sections of 6-lb artillery behind a poorly constructed earthwork.  Directly behind them, out of supporting musket range is Stansbury’s Maryland militia 23 stand of mostly raw troops and two stands of raw artillery.

The British had to cross a narrow bridge over the East Branch of the river and go through or around the Americans.  However, there were 37 stands of high quality troops to oppose them.  Historically, the light brigade attacked and was driven into the town by heavy fire.  However, when Brooks’ brigade came up in support, they recrossed the bridge and formed skirmish order while Brooks’ brigade moved quickly around the American left flank to the Georgetown Road.  Outflanked and outnumbered, and probably peppered by the annoying rockets, the raw American troops bolted, running away down the Georgetown Road.

It’s unlikely the British even saw the American third line forming on the hillside south of Stansbury’s position.  Eventually Winder would assemble his best troops, Barney’s flotillamen and Miller’s Marines along with semi-trained regulars and raw militia on the high ground blocking the Washington Road.  The Americans 37 stands, mostly raw troops and five sections of artillery held back the Light Brigade for a time, but were flanked out of their positions by Brooks swinging around their left from the Georgetown Road.

American defenses crumbled, despite stubborn resistance by Barney’s troops, and the Americans retreated down the Washington Road.  The road to the capital was wide open.

The British won the Battle of Bladensburg, but the rockets played a very minor role.  The Americans lost because their troops were of generally poor quality, and their disposition was such that their opponents were  were able to fight the Americans in small packets that gave the British qualitative and quantitative superiority against each of the three American lines.

A quick look at the Bladensburg battlefield

I borrowed the map from Charles Muller’s excellent book The Darkest Day so the reader could suffer along with me as I plot some of the challenges of gaming Bladensburg.

The American dispositions require a fairly deep table.  I’m going to try to cram it all on to a 7 1/2′ X 8′ table.

The British enter at the apex of a trianglular road net and must cross the bridge over the East Branch of the Potomac River (the Anacostia.)  Facing the bridge withing a foot will be three sections of artillery and three stands of militia riflemen.  Fifteen inches behind  them are three large battalions of militia infantry and more guns, filling the triangle between the Georgetown and Washington roads before climbing the hill to face the second American position manned by Joshua Barney’s sailors, a few Marines and a host of raw militia.

The challenge is to allow enough space for the British units to maneuver on both sides of the Washington and Georgetown roads and not have them slaughtered by the superior numbers of American cannon. Another challenge is to factor in the poor quality of the American militia, without having them vanish at the drop of a hat.

The battlefield is pie-shaped, with the Americans fighting in depth.  The British enter the field across a bridge at the apex of the pie.

The battlefield is pie-shaped, with the Americans fighting in depth. The British enter the field across a bridge at the apex of the pie.