Age of Chivalry: English vs. French, the primer

Uh, oh, the French have moved just a little too close. Time to give them Wall of Arrows!!

The Age of Chivalry is the latest expansion for SAGA. I’ve been excited for it to come out. I am a regular SAGA player, so the mechanics-building a warband, the mechanics, the SAGA board are familiar. More than anything, I was anxious to see how it all played out in a period I’m pretty familiar with.

The English set up

On Wednesday I played my English against my friend Kurt’s French. In AoC the entire English command is dismounted. Dismounted hearthguard (knights/men-at-arms), longbowmen are warriors, not levies, and there can be a unit of spear/polearmed, sword wielding warriors. A warrior unit may also be mounted.

On the surface, the longbowmen seem uninpiring. They are some variable off of eight figures only half of whom can shoot. However, the bowmen at the heart of any Hundred Years War English army is strengthened by a host of SAGA abilities that boost their range (at the expense of damage), increase their damage at shorter ranges and even increase their melee abilities if they charge (as they often did.)

The fighting ability of hearthguards are also improved by a variety of other SAGA abilities. However to use those, the board requires units to stick together. Many abilities may only be triggered by the proximity of other English units (within S). That’s a mistake I made that cost me a unit in my game with Kurt.

The French advance, skirting cover where they can find it.

A quick recounting of the game is this: I chose three four-figure hearthguard units and three warrior units numbering 9, 9, 6. That allowed me to boost my fire by one figure each turn. Kurt chose three mounted hearthguard of four figures, two foot hearthguard of four figures, and a levy crossbow unit of 12 figures.

We played a simple “kill the warlord” scenario. In choosing terrain, I chose the ruins to anchor my left flank and a field to anchor my right. In the ruin I put a 9 figure archer unit and a MAA unit, in the center two MAA units flanking my six figure archer unit, and in the field my final 9 figure archers.

Kurt placed a hill and two woods to try and screen his advance from bow fire , knowing I was not likely to come and get him. I did open fire on turn one at the 2L range allowed by the SAGA ability “Loose!” It’s a -1 to hit, but it also forced Kurt to play “Full Harness” allowing his units Resilience 2 which change hits to fatigue, but also slowed his movement to M. It wasn’t very effective though it did give him something to think about.

Kurt’s pictures of the French advance as it unfolded. They had quite a ways to march, mostly under fire. The last image shows one of the mounted hearthguard unit depleted.

By the end of turn four, things got interesting. Kurt was within 12″ and there would be no more -1 die rolls. Bow fire eliminated one of the mounted units. On Turn 5, with his dismounted units trailing behind, Kurt launched his leader at my archer unit in the field, and his hearthguard at one of my hearthguard units. The leader defeated my archers, but they still stuck around, with the leader taking two fatigues, plus one for the melee. The hearthguard vs. hearthguard battle was worse for the French, losing three figures, while my unit suffered no loss.

I followed up Kurt’s attack with two of my own, finishing off two wounded mounted units. But I also moved one of my hearthguard units beyond support. Kurt finished the game by killing that unit off. I did little in turn 6.

Nearing game’s end, you can see King Edward on the left urging on one of his hearthguard units. They’ve just finished off a French mounted unit. But they’re too far away from help and are about to get the chop from a French dismounted unit. Sad.

The French finished pretty badly mauled. But it was a pretty difficult first game, with the English in a pretty strong defensive position and having to march across the table under the threat of fire. I thought Kurt did a pretty good job, but there were definitely lessons learned. The English hearthguard give as good as they get, even against cavalry. The archers are warriors and get to melee with all their figures, rolling as many dice as a hearthguard unit before looking at SAGA boards and fatigue.

For the English I learned a few things. I don’t need to play “Grueling Advance” until the French get closer. That allows me to set up stakes or other obstructions that give fatigue to attackers. I was using it most turns. Pour dice into the Combat Bonus for archers for the first couple of turns. They aren’t rolling that many dice, so give ’em more for Loose! Don’t allow yourself to spread out. Many SAGA abilities only apply to units within S of other units, especially for melee. I haven’t quite figured out a plan for taking the English on offensive.

I felt the game a relatively interesting feel for the period. If I have a complaint it is that as a skirmish, the English would likely have had some mounted units. It felt like we were trying to fight Crecy, or Poitiers, or Agincourt-relatively large battles, while the endless actions in Gascony over the course of the Hundred Years War, were small encounters with mixed mounted and dismounted troops. Really, my only complaint.

Sometimes The Stars Just Align

Welsh Infantry by Footstore. Really nice figures, but I’m doubtful about the heater shields. I was perplexed about painting them, believing the average Welsh soldier probably wouldn’t have a heraldic symbol on their shield. I divided them between the cross of St. George and the cross of St. David.

After sitting relatively fallow the past ten years, my Hundred Years War project is simply beset with activity. I made up my mind as 2024 was nearing its end that I was going to re-base my singly mounted figures to my preferred 3-3-3-2-1 for Lion Rampant. Why? Fewer figures are falling down in boxes, and it’s faster to move five bases than twelve. Is it a pain? Well, yes, but I have a system that allows me to remount a unit a night if I want to. Typically I don’t, but so far in January I’ve remounted 11 longbow units, so I’m make good progress. Altogether I’ve remounted 262 figures, with many more left to do.

Archers in the “dunk tank” awaiting rebasing. These guys will actually be rebased on round bases for SAGA.

I’ve also had this rash of scenario ideas. Some old and some quite recent that should be fun to play. I think I’ve posted about a game for Blanchetaque Ford in 1346. I probably can’t do that until the remount is finished and I see where I am and what, if any figures I’d need. It is a game that is process driven more than fought. The French are relatively few in number but can drive the English crazy as they try to frantically get their army across the very wide Somme River before the tide comes in.

Recent adds to my bookshelf. Mostly Shrewsbury related, but I’m barely knee-deep in the final Sumption volume which will take weeks to finish.

I’m also really interested in fighting Shrewsbury 1403. Fascinating battle between the royal forces of Henry IV and the rebel forces under Sir Henry Percy (Hotspur). Both sides are blessed with large numbers of longbowmen, and Lion Rampant is quite effective at simulating longbow death. Even though missile fire is a super important feature of Shrewsbury, the battle is decided by armored knights and men-at-arms clubbing each other with large, heavy two handed weapons. Percy died and King Henry did not.

I’ve got a couple more old chestnuts for Lion Rampant, but the even bigger news is that I’ve received the Age of Chivalry expansion for SAGA. I enjoy SAGA. I only have painted armies for the Age of Vikings, but I’m looking forward to doing something a little different. The armies for this volume are really aimed at the Hundred Years War and the later middle ages. The designers really encourage the use of more generic troop types because so many armies use them. Generally I’d spit on that idea, but in this case I get it. Not quite sure how far I’d tread down that path but I’m intrigued. Needless to say, I’m looking at the English army first. I have tons of unpainted figures, but I’m also really interested in looking at the painted figs I might remount for SAGA just to get something on the table. Any way you look at it, we’re just not talking about a lot of figures.

If this isn’t enough, I am also anxiously awaiting the release of Guy Bowers’ new book “A Wargamer’s Guide to the Hundred Years War.” Supposed to have some good stuff for scenarios and building armies for the period. I met Guy at Enfilade a number of years back. Seemed a good fellow and he is a regular contributor to Wargames, Soldier and Strategy, so I’m interested to give it a look. It was supposed to be released in December and I pre-ordered from Blackwells. Alas it was not. Scheduled to come out at the end of this month, but I’ll wait until it’s a for sure deal.

This is the year of the Hundred Years War to be sure, if for no other reason than getting my figures painted and on the table in one form or another. I’m working on it. But not to the exclusion of other things. I’ve also made a little progress on my Cuban Rebellion figures. Well, one unit. Before January is over I also plan to finish my last two units of Rohan cavalry, which will complete my Rohan army for MESBG.

Farewell 2024: and a look ahead to 2025

Michael Koznarsky’s gift of the Wooden Hand of Captain Danjou was a highlight of my 2024.

2024 was a pretty good year in Kevin’s wargaming life. I painted a lot of figures and played a lot of games. It was a year that was hard for a couple of reasons, but it was a time of some personal growth too.

2024 was the year of The Big Move. Enfilade lost its longtime home in Olympia on very short notice and we were able to relocate to the LaQuinta Inn and Suites in Tacoma. I did a lot of the work but certainly not all of it. The convention came off. It was good if a bit crowded. I look forward to 2025, if for no other reason than we’re not moving this year. I would be lying, however, if I didn’t say I haven’t fully recovered from The Big Move.

Camerone at Enfilade. It was amazing in no small part because the participants were so wonderful.

One of my biggest accomplishments of the year was the completion of Camerone. This was not my project alone. Mark Waddington built the hacienda and it is simply splendid. Mark is such a wonderful creator and he happily constructed the building for the game without charge and I simply can never thank him enough. Did a couple of playtests of the game and ran it with an appreciative audience at the convention. Michael Koznarsky provided me with a beautiful cased articulated Hand of Captain Danjou. What a wonderful and thoughtful gift. I’ll need to be thinking of other uses I can have for the hacienda.

These are my Pacific Northwest Natives by Paymaster games. The critter on the right is the mythical Ogopogo that lives in Lake Okanagon. I haven’t quite figured out how to get it into a game.

Moros and Americans.

There were two sets of rules I played a few times this year that really got me. One was Tribal, 2nd ed., by Mana Press. The other was One Hour Skirmish War Games by John Lambshead. Tribal is very much a pre-gunpowder set of rules, and the original OHSWG rules are intended to begin in the horse and musket period could go up through sci-fi. What makes them similar are their diceless play systems. Everything from activation to morale is captured through a normal card deck. Tribal is kind of stylized. I have two Northwest Native armies with figures by Paymaster Games. Only played with them once so far, and I’d like to do more with them. OHSWG is a true skirmish game that plays very quickly and usually accompanied by a lot of laughter. I’ve played or run at least a half dozen games and enjoyed every one. Both offer projects with few figures. For OHSWG I have completed two projects-the Moro Wars, and Maximilian in Mexico, but I have three more I’m working on-the Cuban Revolution of 1895-98, the Spanish Frontier in Mexico with Spaniards vs. Apaches, and The Philippine Army vs Japanese in 1941. Lots to look forward to.

Printed Rohan Outriders for MESBG

The Lord of the Rings. I’m a sucker for all things Tolkien, and when my friends Keith, Scott and Kurt showed up at Weekend Warriors with figures to do the Games Workshop Middle Earth Battle Strategy Game (MESBG) I was immediately intrigued. It was a short trip from intrigued to hooked. I had a long secreted away pile of figures from the early 2000’s and it took little to persuade to paint those bad boys. Scott also showed me some Etsy 3D prints, and I was off. I’ve painted three fourths of what I have plus my printed figures. Honestly I don’t love MESBG, but I’ll play it. I may be looking at another system that is a bit less stylized. The system is rightly character-driven, but the combat feels fiddly. Plus I don’t love the GW/Warlord/Studio Tomahawk business model of endless revisions aimed at sucking cash out of my pocket. There must be a better way.

Remounting. This is a topic that frequently throws people over the edge. I wouldn’t say remounting is the worst thing in the world. It has two very positive aspects. One is that I get to reorder one of my projects in a way that, I believe, makes it more playable. Another is that it allows me to revisit a completed project, or at least kinda, sorta mostly completed, and appreciate what I have. This year I completed one big remount and began working on another. Both projects were intially singly mounted projects for Daniel Mersey’s Lion Rampant rules and now I’m remounting 3-3-3-2-1 which speeds up game play and better protects them from wear and tear. This summer I completed remounting my Aztecs/Conquistador/Tlaxcallan figures. That is a 400 figure project, so nothing to sneeze at. David Sullivan and I wrote rules specifically for these and I need to haul them out and play with them. I have begun working on a remount of my Hundred Years War figures. I’ll write a separate post about them in the future, because I’ve ginned up a lot of motivation to go back and work with what I think is a pretty large collection of these figures. This will take a while and I will have to transfer a fair amount of wealth to Mr. Litko, but I think I’ve redone seven units so far which is simply a pittance.

Friends. So much has happened since the pandemic that has changed me, changed my life. The isolation of the plague, the various critical losses in my life, have made me appreciate each and every one of my people, whether they are family or friends. Nowhere is this more true than among my gaming buddies. I wish I could just drop names, but there are too many and I really don’t want to leave anyone out, because whether I play with regularly or we just see one another occasionally they truly mean so much to me. They are always up for a game, whether I run something or somebody else does. They are fun to play with and never a cross word. The Weekday Warrior group that meets on Wednesday is just super. I’ve also been drawn to Ralph Holloway’s game group that meets at Wizard’s Keep the last Saturday of the month. Lots of game attendees and willing to try anything. As we age, of course, we all suffer through a little something. I would be remiss if I did not mention my dear friend David Sullivan’s serious illness and my wish that he was well. David and I have been friends for 33 years. We have jointly plunged into some of the most dangerous of projects together, and every moment has been fun and adventurous. If I could have one Christmas wish it is that David’s illness would be cured and 2025 would be the best of years.

Looking ahead to the New Year, here are some things on my plate:

I’m planning to run three games for Enfilade 2025. The first is a naval game, the Battle of Inquique. This is a hypothetical game based on the not-so-hypothetical friction between Chile and the United States over politics and the 1891 death of two American sailors in Valparaiso that nearly led to war. We’ve played this scenario a few times and tweaked some bugs out of it. We’ll use David Manley‘s Fire When Ready rules. My second game is a One Hour Skirmish War Game scenario based on the Moro Wars in the southern Philippines. This is another scenario we’ve run a few times. I am offering it as a six player game though I haven’t run it as more than four. Looking forward to it. The play tests have been fun. My final game, the big one, I’ll run on Sunday. It is a game based on the Battle of Blanchetaque that allowed Edward III to cross the Somme River to face the French at Crecy. This will be a Lion Rampant game with lots of scenario specific rules that offer both sides some challenges. Still lots of work to do on this bad boy.

In keeping with Blanchetaque and all things Hundred Years War, SAGA (Studio Tomahawk) is about to release it’s new book, The Age of Chivalry. I’ve pre-ordered it and I’m hoping it doesn’t make an utter botch of things. It will include a pile of interesting armies that I could see sucking up every bit of my painting interests until the end of time. Though I have many painted HYW figures, I also have many unpainted HYW figures. Of course I do.

My other big get done project is my Cuban Rebellion for The Men Who Would Be King. I’ve completed the Spanish regulars and have a good start on the Cubans. I need to add some Spanish auxiliary figures at some point. It’s a period I’m really intrigued with, though everyone kind of says “hunh?” when I mention it.

I have lots of other bits to work on too between some air war, naval war and One Hour Skirmish War bits. My big challenge is to play as many games as possible from as many projects as possible. Maybe I should keep track.

I guess I’d like to close with a couple of other thoughts/goals/ideas for the new year. My goal is to keep painting and as long as my sight and hands allow me I hope to pop out some 60 or so figures a month. Sometimes it will be more and sometimes it will be less. But because painting is something I really enjoy and not a chore, I should find time to paint almost every day. I’m not going to say no new projects because something always happens. Since I’m retired, but working one day a week for gaming, there’s always a few bucks for new stuff, and I’m always a sucker for something new and beautiful. But it would be nice to paint more figures than I’m purchasing. And no I’m not going to keep track.

September is flying by

Old metal Games Workshop figure of the Gamling with the Rohan standard. It really wasn’t Gamling in the book . . . but don’t get me started.

It’s the middle of the month already, but it’s been a good month . . . sort of. I’ve devoted a lot of time to painting, not a bad thing because the weather in August and September is much cooler and wetter than is typical. On the other hand, my back yard looks like it would in April or May which is not so good.

As promised I’ve been working on mostly Lord of the Rings figures. I have some of my own stash of GW plastics that I’ve been saving for 20 years, and I’ve ordered more from Etsy (of course I have.) The Etsy figures are 3D prints and are very nice looking. They’re also pretty spendy. Six or more dollars for a single foot figure isn’t unusual and I confess to biting the hook pretty hard. However, at the suggestion from my good friend Mark, some of these 3D mini masterpieces can be replaced by much cheaper metal historicals. So, I’ve ordered a mixture of the excellent Footsore Dark Ages figures to become the wildmen of Dunland at likely less than half the cost of the printed variety.

These are plastic Games Workshop figures I’ve had for many years. It was fun to get them painted. They’re my first mounted unit, and there are at least five more to finish. Red shields represent the Westfold.

Because I’m a lover of all things Tolkien (except the Peter Jackson Hobbit movies, bleah) I saw myself having larger and larger ambitions to acquire and paint EVERYTHING. I think my appetite has shrunk to somewhat more manageable size. I am going to go big on my beloved Rohirrim. I’m adding enough Dunland figures to do the scenarios in the War in Rohan book, and I’ll eventually add enough Isengard figures to do whatever Isengard figures do. I’ll resort to GW plastics and metal figures when I can because they cost less, and the fact of the matter is I’m good for now.

This 3D printed guy is Erkenbrand Lord of the Westfold and Captain of Rohan. He’s a great miniature. All my plastics are weighted with washers.

I’ve finished painting my first mounted Rohan unit. They are GW figures from the long ago hoard, and have the red shields of the Westfold. I’ve completed some personality figures included Gamling with his Rohan flag. I’m working on some very nice printed mounted royal guardsmen printed by Forgemaster Miniatures in the UK.

Last week I was able to run my first One Hour Skirmish Warfare game, using my Moro Wars guys. It was a straight up scenario and I enjoyed it very much. The rules are quite simple and invite some scenario specific rules and general common-sense fiddling. In our game the Americans were holding an advanced post and were assaulted by some angry Moro clansmen. The cards prevented Moros from getting their act together to pull together a dynamic charge, so the Americans were able to pick away at them bit by bit. It was a great learning game for me, and I’ll be running the same scenario on the 21st at our annual Fix Bayonets get together.

I’ve also been able to work in couple of other things. I painted six of the Flight Deck 1/300 scale Betty bombers. Very nice stuff. I’m very impressed with their 3D prints. Today, I hope to start masting six Japanese cruisers from the pre-dreadnought era. I’m going to try using the New Times Journal masting jig for the first time, just to see if it makes the job easier.

I’d like to close with just a few random thoughts from a 69 year old miniature gamer. It feels like I have a lot of stuff. I don’t object to having the stuff. I’m kind of addicted to adding to my mob o’ dudes. I love painting and I’ve loved working on and completing my big ol’ pile. It feels better to have purchased and completed my figures than it does to have a bunch of unpainted figures that I know I’m never going to even try to paint. But it really does feel like I’ve maxed out even what I think I might be able to do. I have this great group of friends who always expand their interests, and I think I just have to say, “That’s great, but I’m just gonna have to play along with your figures.” No harm in that. These are the projects I have left to complete. In some cases I already have all the figures, while some need a bit more.

  1. Lord of the Rings (MEBSG) Rohan, Dunland and Isengard. I have elements of all of these and I’ve begun work on all of these.
  2. 28mm Cuban Rebellion, and Spanish American War. Again, I have most of the figures and I’ve worked on all sides. Back to them in October.
  3. SAGA Armies: Vikings, Saracens and Mutatawwi. I have all the figures, just need to get it done.
  4. Guilford Courthouse, Hobkirk’s Hill and Eutaw Springs for Regimental Fire and Fury. Some figures are painted. Some figures are not. Probably need more figures. Yeah.
  5. The Gringo 40’s Indian Wars new guys. Seduced by the new stuff, what can I say. I have some. I need some. More stuff is being released. Help. The newest of the new shiny things. Will begin as a One Hour Skirmish Wargame project, but it has potential for yikes.
  6. ACW ships. I have a bunch of Bay Area Yards resin hulls calling my name. I don’t see to hear them at this time.
  7. 1/300 planes for the Pacific and Vietnam. I do kind of pick at these guys. I just need to devote some real time to getting them done.

There are more small scattered things to wrap up, but those are the biggies. It’s why I need to just say no to new things.

Figure Review: Fife and Drum AWI British Guards

This Christmas my wife and I are trying something a little bit different with our gift-buying, including allowing each of us to buy a gift for ourselves that will be wrapped and put under the tree. I opted for figures. So I put together an order for some British Guards from Fife and Drum Miniatures.

There is something magical about Fife and Drum. I don’t know a ton about them, except they were conceived from the prominent war gaming mind of Jim Purkey of Lake Forest, Il. You may know him as Altefritz on TMP. He’s always offered considerable knowledge of 18th century military matters including the 7 Years War and the American Revolution. I became aware of the Fife and Drum range when he launched a highly successful Kickstarter campaign to fund his range of Hessians for AWI.

20131208-063318.jpg
Line companies, including one fairly mangled bayonet.  But, I think I can fix it.

20131208-063406.jpg

Guards light infantry company, including an NCO figure.

I have units from many different manufacturers in my AWI collection, but I chose Fife and Drum for a couple of reasons. First, I know Jim chose to depict his figures in the non-traditional cut down uniforms adopted for the 1777 campaigns for Philadelphia and Saratoga. These and the slouch hats replacing the tricornes work well for the South, 1779-81. Second, I admired his work assembling this range, seemingly from scratch, and I wanted to support his effort.

I need the Guards for Guilford Courthouse and Weitzel’s Mill. Two battalions of 24 figures each was their game strength. I ordered the first battalion. Unlike any other range, Fife and Drum offers flank companies specifically for the Guards. Because these companies were active at places like Weitzel’s Mill, it’s nice to have unique figures with their peaked caps and horsehair crests. Though the Guards are offered in several positions, I chose the firing line. These come with figures priming their muskets, and figures firing. The command figures are a bit problematic with the officer shouldering a musket and the drummer in the Guards range. I had to add the standard bearers from the line infantry.

I really like the detail on these figures. It’s quite good, but not over-done. The simplicity of the uniforms should make them easy to paint. The faces will be hidden by the large hats. Posing is pretty simple, without a variety of head and arm positions. These figures will look very uniform on multiple figure bases, which is quite a nice departure from the Victrix Napoleonics I’ve been working on.

20131208-065703.jpg

Comparison between Fife and Drum figures and Perry miniatures from the same period.  You can see they are about the same height but the Perry figures are beefier.

20131208-065729.jpg

A comparison of Fife and Drum figures and Front Rank grenadiers.  Yep, the Front Rank guys are big.  Bill Stewart always called them corn-fed.

If the Fife and Drum range has a flaw, it is in their size. I have figures from Perry, Old Glory, and Front Rank in my collection, and they aren’t going to match well with any of them. It won’t deter me from using them, or ordering a second Guards battalion, but it’s important to acknowledge the difference. The Fife and Drum figures are 28mm tall, but their physiques are pretty slight. Compared to the Perry 23rd Regt. figures in the first comparison photo, they seem fairly small. The second picture compares the F and D guardsmen with the Front Rank grenadiers. We’ve always considered them robust, compared to the other ranges.

I’ll close with a shout out for the customer service I received. I e-mailed Jim on Black Friday about my order. He responded within an hour or so. I sent him my payment that evening, and he had my figures out to me on Saturday. They arrived by US Mail on Wednesday. I live in Washington State, so a pretty painless experience. Shipping was only $4.

Very nice figures and superb service. If you can live with the size differential between manufacturers or if you are entering this period, I would easily recommend this range of miniatures. Cost per figure is $2, about the same as Perry.

My summer of figure gluttony

I’ve made a big deal of not falling into the gamer’s trap of amassing huge quantities of new minis to decorate my considerable pile of unpainted lead. I am not holier than thou, trust me,I have lots of unpainted miniatures. Thousands for sure. But I’ve made some rules for myself-no new projects, and buy ’em as you need ’em. My goal is to paint 400-600 28mm figures per year. Sometimes I’m successful and sometimes I’m not. My ultimate desire is to slowly reduce the number of figures I have stockpiled.

This summer I’ve failed. Yes, I’ve continued to paint. I’m still immersed in my Victrix nightmare, but making slow and steady progress. However, sometime in May, my common sense rapidly fled the reservation.

I’ve made several sizable figure purchases this summer. The first came in May when I purchased some of the very nice IRA range of miniatures from Musketeer Miniatures. I bought about 40 or so figures plus a beautiful Lancia armored lorry. I got all the different IRA minis, plus some of the Royal Irish Constabulary figures.

Though it is fairly fiddly, the Lancia Lorry by Musketeer Miniatures is a thing of beauty.

Though it is fairly fiddly, the Lancia Lorry by Musketeer Miniatures is a thing of beauty.

Musketeer offers a couple of nice packs of civilians for this range included in it's Uncivil War line.

Musketeer offers a couple of nice packs of civilians for this range included in it’s Uncivil War line.

The Musketeer IRA range is very nice.  The IRA with Shotguns figures are fairly fragile and I managed to break off a barrel.  The figures aren't cheap, so that's a disappointment.

The Musketeer IRA range is very nice. The IRA with Shotguns figures are fairly fragile and I managed to break off a barrel. The figures aren’t cheap, so that’s a disappointment.

When we knew Lorri was receiving a sizable severance package, she passed on a few bucks to me. One of the projects I’m really interested in broadening (once I’m finished with Bladensburg and escape my Victrix hell,) is giving attention to my hypothetical War With Spain 1797-1807. To that end, I picked up about 80 figures from the Dayton Painting Consortium. These are nicely proportioned miniatures, maybe a tish small by today’s standard. I picked up musketeers and grenadiers, as well as a unit of dragoons to balance out my growing numbers of American troops.

Though they're hardly state of the art, this range of Spanish figures by Dayton Painting Consortium are very serviceable and highly paint-worthy.

Though they’re hardly state of the art, this range of Spanish figures by Dayton Painting Consortium are very serviceable and highly paint-worthy.

After I worked at summer camp, as I do each summer, I invested some of my stipend in miniatures. I made two orders, one to the Warstore, the other to Old Glory 25’s. in the spring the Perry Brothers released the Loyalist Volunteers of Ireland for their AWI range. The VOI have a distinctive uniform with their funky bearskin headwear and their oddly laced tunic wit green Brandeburg knots. I ordered 24 figures of this unit which fought at Hobkirk’s Hill and Eutaw Springs, two of my battles.

Half my unit is backordered but, these Volunteeers of Ireland will make a nice addition to my American Revolution in the South project.

Half my unit is backordered but, these Volunteeers of Ireland will make a nice addition to my American Revolution in the South project.

The OG order was aimed at fleshing out a few of my projects. I need American line infantry and British commanders to wrap up Bladensburg. I ordered French mounted commanders for the Hundred Years War. I also added more Americans to the War With Spain project.

Lots more unpainted figures. Kind of embarrassing. The good news is I continue to paint regularly. I’ll have a painting update on my War of 1812 Brits in the next week. My goal, which I believe is quite achievable, is to have two finished Victrix line battalions, plus my completed 85th light infantry by the first day of school, September 4th.